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fabric-pure-browser

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Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in

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(function(global) { 'use strict'; var fabric = global.fabric || (global.fabric = { }), extend = fabric.util.object.extend, clone = fabric.util.object.clone, coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 }, supportsLineDash = fabric.StaticCanvas.supports('setLineDash'); if (fabric.Line) { fabric.warn('fabric.Line is already defined'); return; } /** * Line class * @class fabric.Line * @extends fabric.Object * @see {@link fabric.Line#initialize} for constructor definition */ fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ { /** * Type of an object * @type String * @default */ type: 'line', /** * x value or first line edge * @type Number * @default */ x1: 0, /** * y value or first line edge * @type Number * @default */ y1: 0, /** * x value or second line edge * @type Number * @default */ x2: 0, /** * y value or second line edge * @type Number * @default */ y2: 0, cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'), /** * Constructor * @param {Array} [points] Array of points * @param {Object} [options] Options object * @return {fabric.Line} thisArg */ initialize: function(points, options) { if (!points) { points = [0, 0, 0, 0]; } this.callSuper('initialize', options); this.set('x1', points[0]); this.set('y1', points[1]); this.set('x2', points[2]); this.set('y2', points[3]); this._setWidthHeight(options); }, /** * @private * @param {Object} [options] Options */ _setWidthHeight: function(options) { options || (options = { }); this.width = Math.abs(this.x2 - this.x1); this.height = Math.abs(this.y2 - this.y1); this.left = 'left' in options ? options.left : this._getLeftToOriginX(); this.top = 'top' in options ? options.top : this._getTopToOriginY(); }, /** * @private * @param {String} key * @param {*} value */ _set: function(key, value) { this.callSuper('_set', key, value); if (typeof coordProps[key] !== 'undefined') { this._setWidthHeight(); } return this; }, /** * @private * @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line. */ _getLeftToOriginX: makeEdgeToOriginGetter( { // property names origin: 'originX', axis1: 'x1', axis2: 'x2', dimension: 'width' }, { // possible values of origin nearest: 'left', center: 'center', farthest: 'right' } ), /** * @private * @return {Number} topToOriginY Distance from top edge of canvas to originY of Line. */ _getTopToOriginY: makeEdgeToOriginGetter( { // property names origin: 'originY', axis1: 'y1', axis2: 'y2', dimension: 'height' }, { // possible values of origin nearest: 'top', center: 'center', farthest: 'bottom' } ), /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _render: function(ctx) { ctx.beginPath(); if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) { // move from center (of virtual box) to its left/top corner // we can't assume x1, y1 is top left and x2, y2 is bottom right var p = this.calcLinePoints(); ctx.moveTo(p.x1, p.y1); ctx.lineTo(p.x2, p.y2); } ctx.lineWidth = this.strokeWidth; // TODO: test this // make sure setting "fill" changes color of a line // (by copying fillStyle to strokeStyle, since line is stroked, not filled) var origStrokeStyle = ctx.strokeStyle; ctx.strokeStyle = this.stroke || ctx.fillStyle; this.stroke && this._renderStroke(ctx); ctx.strokeStyle = origStrokeStyle; }, /** * @private * @param {CanvasRenderingContext2D} ctx Context to render on */ _renderDashedStroke: function(ctx) { var p = this.calcLinePoints(); ctx.beginPath(); fabric.util.drawDashedLine(ctx, p.x1, p.y1, p.x2, p.y2, this.strokeDashArray); ctx.closePath(); }, /** * This function is an helper for svg import. it returns the center of the object in the svg * untransformed coordinates * @private * @return {Object} center point from element coordinates */ _findCenterFromElement: function() { return { x: (this.x1 + this.x2) / 2, y: (this.y1 + this.y2) / 2, }; }, /** * Returns object representation of an instance * @methd toObject * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output * @return {Object} object representation of an instance */ toObject: function(propertiesToInclude) { return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints()); }, /* * Calculate object dimensions from its properties * @private */ _getNonTransformedDimensions: function() { var dim = this.callSuper('_getNonTransformedDimensions'); if (this.strokeLineCap === 'butt') { if (this.width === 0) { dim.y -= this.strokeWidth; } if (this.height === 0) { dim.x -= this.strokeWidth; } } return dim; }, /** * Recalculates line points given width and height * @private */ calcLinePoints: function() { var xMult = this.x1 <= this.x2 ? -1 : 1, yMult = this.y1 <= this.y2 ? -1 : 1, x1 = (xMult * this.width * 0.5), y1 = (yMult * this.height * 0.5), x2 = (xMult * this.width * -0.5), y2 = (yMult * this.height * -0.5); return { x1: x1, x2: x2, y1: y1, y2: y2 }; }, /* _TO_SVG_START_ */ /** * Returns svg representation of an instance * @return {Array} an array of strings with the specific svg representation * of the instance */ _toSVG: function() { var p = this.calcLinePoints(); return [ '<line ', 'COMMON_PARTS', 'x1="', p.x1, '" y1="', p.y1, '" x2="', p.x2, '" y2="', p.y2, '" />\n' ]; }, /* _TO_SVG_END_ */ }); /* _FROM_SVG_START_ */ /** * List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement}) * @static * @memberOf fabric.Line * @see http://www.w3.org/TR/SVG/shapes.html#LineElement */ fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' ')); /** * Returns fabric.Line instance from an SVG element * @static * @memberOf fabric.Line * @param {SVGElement} element Element to parse * @param {Object} [options] Options object * @param {Function} [callback] callback function invoked after parsing */ fabric.Line.fromElement = function(element, callback, options) { options = options || { }; var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES), points = [ parsedAttributes.x1 || 0, parsedAttributes.y1 || 0, parsedAttributes.x2 || 0, parsedAttributes.y2 || 0 ]; callback(new fabric.Line(points, extend(parsedAttributes, options))); }; /* _FROM_SVG_END_ */ /** * Returns fabric.Line instance from an object representation * @static * @memberOf fabric.Line * @param {Object} object Object to create an instance from * @param {function} [callback] invoked with new instance as first argument */ fabric.Line.fromObject = function(object, callback) { function _callback(instance) { delete instance.points; callback && callback(instance); }; var options = clone(object, true); options.points = [object.x1, object.y1, object.x2, object.y2]; fabric.Object._fromObject('Line', options, _callback, 'points'); }; /** * Produces a function that calculates distance from canvas edge to Line origin. */ function makeEdgeToOriginGetter(propertyNames, originValues) { var origin = propertyNames.origin, axis1 = propertyNames.axis1, axis2 = propertyNames.axis2, dimension = propertyNames.dimension, nearest = originValues.nearest, center = originValues.center, farthest = originValues.farthest; return function() { switch (this.get(origin)) { case nearest: return Math.min(this.get(axis1), this.get(axis2)); case center: return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension)); case farthest: return Math.max(this.get(axis1), this.get(axis2)); } }; } })(typeof exports !== 'undefined' ? exports : this);