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fabric-pure-browser

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Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in

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(function(global) { 'use strict'; /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ var fabric = global.fabric || (global.fabric = { }); if (fabric.Point) { fabric.warn('fabric.Point is already defined'); return; } fabric.Point = Point; /** * Point class * @class fabric.Point * @memberOf fabric * @constructor * @param {Number} x * @param {Number} y * @return {fabric.Point} thisArg */ function Point(x, y) { this.x = x; this.y = y; } Point.prototype = /** @lends fabric.Point.prototype */ { type: 'point', constructor: Point, /** * Adds another point to this one and returns another one * @param {fabric.Point} that * @return {fabric.Point} new Point instance with added values */ add: function (that) { return new Point(this.x + that.x, this.y + that.y); }, /** * Adds another point to this one * @param {fabric.Point} that * @return {fabric.Point} thisArg * @chainable */ addEquals: function (that) { this.x += that.x; this.y += that.y; return this; }, /** * Adds value to this point and returns a new one * @param {Number} scalar * @return {fabric.Point} new Point with added value */ scalarAdd: function (scalar) { return new Point(this.x + scalar, this.y + scalar); }, /** * Adds value to this point * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ scalarAddEquals: function (scalar) { this.x += scalar; this.y += scalar; return this; }, /** * Subtracts another point from this point and returns a new one * @param {fabric.Point} that * @return {fabric.Point} new Point object with subtracted values */ subtract: function (that) { return new Point(this.x - that.x, this.y - that.y); }, /** * Subtracts another point from this point * @param {fabric.Point} that * @return {fabric.Point} thisArg * @chainable */ subtractEquals: function (that) { this.x -= that.x; this.y -= that.y; return this; }, /** * Subtracts value from this point and returns a new one * @param {Number} scalar * @return {fabric.Point} */ scalarSubtract: function (scalar) { return new Point(this.x - scalar, this.y - scalar); }, /** * Subtracts value from this point * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ scalarSubtractEquals: function (scalar) { this.x -= scalar; this.y -= scalar; return this; }, /** * Multiplies this point by a value and returns a new one * TODO: rename in scalarMultiply in 2.0 * @param {Number} scalar * @return {fabric.Point} */ multiply: function (scalar) { return new Point(this.x * scalar, this.y * scalar); }, /** * Multiplies this point by a value * TODO: rename in scalarMultiplyEquals in 2.0 * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ multiplyEquals: function (scalar) { this.x *= scalar; this.y *= scalar; return this; }, /** * Divides this point by a value and returns a new one * TODO: rename in scalarDivide in 2.0 * @param {Number} scalar * @return {fabric.Point} */ divide: function (scalar) { return new Point(this.x / scalar, this.y / scalar); }, /** * Divides this point by a value * TODO: rename in scalarDivideEquals in 2.0 * @param {Number} scalar * @return {fabric.Point} thisArg * @chainable */ divideEquals: function (scalar) { this.x /= scalar; this.y /= scalar; return this; }, /** * Returns true if this point is equal to another one * @param {fabric.Point} that * @return {Boolean} */ eq: function (that) { return (this.x === that.x && this.y === that.y); }, /** * Returns true if this point is less than another one * @param {fabric.Point} that * @return {Boolean} */ lt: function (that) { return (this.x < that.x && this.y < that.y); }, /** * Returns true if this point is less than or equal to another one * @param {fabric.Point} that * @return {Boolean} */ lte: function (that) { return (this.x <= that.x && this.y <= that.y); }, /** * Returns true if this point is greater another one * @param {fabric.Point} that * @return {Boolean} */ gt: function (that) { return (this.x > that.x && this.y > that.y); }, /** * Returns true if this point is greater than or equal to another one * @param {fabric.Point} that * @return {Boolean} */ gte: function (that) { return (this.x >= that.x && this.y >= that.y); }, /** * Returns new point which is the result of linear interpolation with this one and another one * @param {fabric.Point} that * @param {Number} t , position of interpolation, between 0 and 1 default 0.5 * @return {fabric.Point} */ lerp: function (that, t) { if (typeof t === 'undefined') { t = 0.5; } t = Math.max(Math.min(1, t), 0); return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t); }, /** * Returns distance from this point and another one * @param {fabric.Point} that * @return {Number} */ distanceFrom: function (that) { var dx = this.x - that.x, dy = this.y - that.y; return Math.sqrt(dx * dx + dy * dy); }, /** * Returns the point between this point and another one * @param {fabric.Point} that * @return {fabric.Point} */ midPointFrom: function (that) { return this.lerp(that); }, /** * Returns a new point which is the min of this and another one * @param {fabric.Point} that * @return {fabric.Point} */ min: function (that) { return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y)); }, /** * Returns a new point which is the max of this and another one * @param {fabric.Point} that * @return {fabric.Point} */ max: function (that) { return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y)); }, /** * Returns string representation of this point * @return {String} */ toString: function () { return this.x + ',' + this.y; }, /** * Sets x/y of this point * @param {Number} x * @param {Number} y * @chainable */ setXY: function (x, y) { this.x = x; this.y = y; return this; }, /** * Sets x of this point * @param {Number} x * @chainable */ setX: function (x) { this.x = x; return this; }, /** * Sets y of this point * @param {Number} y * @chainable */ setY: function (y) { this.y = y; return this; }, /** * Sets x/y of this point from another point * @param {fabric.Point} that * @chainable */ setFromPoint: function (that) { this.x = that.x; this.y = that.y; return this; }, /** * Swaps x/y of this point and another point * @param {fabric.Point} that */ swap: function (that) { var x = this.x, y = this.y; this.x = that.x; this.y = that.y; that.x = x; that.y = y; }, /** * return a cloned instance of the point * @return {fabric.Point} */ clone: function () { return new Point(this.x, this.y); } }; })(typeof exports !== 'undefined' ? exports : this);