fabric-pure-browser
Version:
Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in
178 lines (160 loc) • 5.48 kB
JavaScript
(function() {
var min = Math.min,
max = Math.max;
fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {
/**
* @private
* @param {Event} e Event object
* @param {fabric.Object} target
* @return {Boolean}
*/
_shouldGroup: function(e, target) {
var activeObject = this._activeObject;
return activeObject && this._isSelectionKeyPressed(e) && target && target.selectable && this.selection &&
(activeObject !== target || activeObject.type === 'activeSelection') && !target.onSelect({ e: e });
},
/**
* @private
* @param {Event} e Event object
* @param {fabric.Object} target
*/
_handleGrouping: function (e, target) {
var activeObject = this._activeObject;
// avoid multi select when shift click on a corner
if (activeObject.__corner) {
return;
}
if (target === activeObject) {
// if it's a group, find target again, using activeGroup objects
target = this.findTarget(e, true);
// if even object is not found or we are on activeObjectCorner, bail out
if (!target || !target.selectable) {
return;
}
}
if (activeObject && activeObject.type === 'activeSelection') {
this._updateActiveSelection(target, e);
}
else {
this._createActiveSelection(target, e);
}
},
/**
* @private
*/
_updateActiveSelection: function(target, e) {
var activeSelection = this._activeObject,
currentActiveObjects = activeSelection._objects.slice(0);
if (activeSelection.contains(target)) {
activeSelection.removeWithUpdate(target);
this._hoveredTarget = target;
this._hoveredTargets = this.targets.concat();
if (activeSelection.size() === 1) {
// activate last remaining object
this._setActiveObject(activeSelection.item(0), e);
}
}
else {
activeSelection.addWithUpdate(target);
this._hoveredTarget = activeSelection;
this._hoveredTargets = this.targets.concat();
}
this._fireSelectionEvents(currentActiveObjects, e);
},
/**
* @private
*/
_createActiveSelection: function(target, e) {
var currentActives = this.getActiveObjects(), group = this._createGroup(target);
this._hoveredTarget = group;
// ISSUE 4115: should we consider subTargets here?
// this._hoveredTargets = [];
// this._hoveredTargets = this.targets.concat();
this._setActiveObject(group, e);
this._fireSelectionEvents(currentActives, e);
},
/**
* @private
* @param {Object} target
*/
_createGroup: function(target) {
var objects = this._objects,
isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target),
groupObjects = isActiveLower
? [this._activeObject, target]
: [target, this._activeObject];
this._activeObject.isEditing && this._activeObject.exitEditing();
return new fabric.ActiveSelection(groupObjects, {
canvas: this
});
},
/**
* @private
* @param {Event} e mouse event
*/
_groupSelectedObjects: function (e) {
var group = this._collectObjects(e),
aGroup;
// do not create group for 1 element only
if (group.length === 1) {
this.setActiveObject(group[0], e);
}
else if (group.length > 1) {
aGroup = new fabric.ActiveSelection(group.reverse(), {
canvas: this
});
this.setActiveObject(aGroup, e);
}
},
/**
* @private
*/
_collectObjects: function(e) {
var group = [],
currentObject,
x1 = this._groupSelector.ex,
y1 = this._groupSelector.ey,
x2 = x1 + this._groupSelector.left,
y2 = y1 + this._groupSelector.top,
selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)),
selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)),
allowIntersect = !this.selectionFullyContained,
isClick = x1 === x2 && y1 === y2;
// we iterate reverse order to collect top first in case of click.
for (var i = this._objects.length; i--; ) {
currentObject = this._objects[i];
if (!currentObject || !currentObject.selectable || !currentObject.visible) {
continue;
}
if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2)) ||
currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2) ||
(allowIntersect && currentObject.containsPoint(selectionX1Y1)) ||
(allowIntersect && currentObject.containsPoint(selectionX2Y2))
) {
group.push(currentObject);
// only add one object if it's a click
if (isClick) {
break;
}
}
}
if (group.length > 1) {
group = group.filter(function(object) {
return !object.onSelect({ e: e });
});
}
return group;
},
/**
* @private
*/
_maybeGroupObjects: function(e) {
if (this.selection && this._groupSelector) {
this._groupSelectedObjects(e);
}
this.setCursor(this.defaultCursor);
// clear selection and current transformation
this._groupSelector = null;
}
});
})();