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fabric-pure-browser

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Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in

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fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { /** * Animation duration (in ms) for fx* methods * @type Number * @default */ FX_DURATION: 500, /** * Centers object horizontally with animation. * @param {fabric.Object} object Object to center * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties * @param {Function} [callbacks.onComplete] Invoked on completion * @param {Function} [callbacks.onChange] Invoked on every step of animation * @return {fabric.Canvas} thisArg * @chainable */ fxCenterObjectH: function (object, callbacks) { callbacks = callbacks || { }; var empty = function() { }, onComplete = callbacks.onComplete || empty, onChange = callbacks.onChange || empty, _this = this; fabric.util.animate({ startValue: object.left, endValue: this.getCenter().left, duration: this.FX_DURATION, onChange: function(value) { object.set('left', value); _this.requestRenderAll(); onChange(); }, onComplete: function() { object.setCoords(); onComplete(); } }); return this; }, /** * Centers object vertically with animation. * @param {fabric.Object} object Object to center * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties * @param {Function} [callbacks.onComplete] Invoked on completion * @param {Function} [callbacks.onChange] Invoked on every step of animation * @return {fabric.Canvas} thisArg * @chainable */ fxCenterObjectV: function (object, callbacks) { callbacks = callbacks || { }; var empty = function() { }, onComplete = callbacks.onComplete || empty, onChange = callbacks.onChange || empty, _this = this; fabric.util.animate({ startValue: object.top, endValue: this.getCenter().top, duration: this.FX_DURATION, onChange: function(value) { object.set('top', value); _this.requestRenderAll(); onChange(); }, onComplete: function() { object.setCoords(); onComplete(); } }); return this; }, /** * Same as `fabric.Canvas#remove` but animated * @param {fabric.Object} object Object to remove * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties * @param {Function} [callbacks.onComplete] Invoked on completion * @param {Function} [callbacks.onChange] Invoked on every step of animation * @return {fabric.Canvas} thisArg * @chainable */ fxRemove: function (object, callbacks) { callbacks = callbacks || { }; var empty = function() { }, onComplete = callbacks.onComplete || empty, onChange = callbacks.onChange || empty, _this = this; fabric.util.animate({ startValue: object.opacity, endValue: 0, duration: this.FX_DURATION, onChange: function(value) { object.set('opacity', value); _this.requestRenderAll(); onChange(); }, onComplete: function () { _this.remove(object); onComplete(); } }); return this; } }); fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { /** * Animates object's properties * @param {String|Object} property Property to animate (if string) or properties to animate (if object) * @param {Number|Object} value Value to animate property to (if string was given first) or options object * @return {fabric.Object} thisArg * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation} * @chainable * * As object — multiple properties * * object.animate({ left: ..., top: ... }); * object.animate({ left: ..., top: ... }, { duration: ... }); * * As string — one property * * object.animate('left', ...); * object.animate('left', { duration: ... }); * */ animate: function() { if (arguments[0] && typeof arguments[0] === 'object') { var propsToAnimate = [], prop, skipCallbacks; for (prop in arguments[0]) { propsToAnimate.push(prop); } for (var i = 0, len = propsToAnimate.length; i < len; i++) { prop = propsToAnimate[i]; skipCallbacks = i !== len - 1; this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks); } } else { this._animate.apply(this, arguments); } return this; }, /** * @private * @param {String} property Property to animate * @param {String} to Value to animate to * @param {Object} [options] Options object * @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked */ _animate: function(property, to, options, skipCallbacks) { var _this = this, propPair; to = to.toString(); if (!options) { options = { }; } else { options = fabric.util.object.clone(options); } if (~property.indexOf('.')) { propPair = property.split('.'); } var currentValue = propPair ? this.get(propPair[0])[propPair[1]] : this.get(property); if (!('from' in options)) { options.from = currentValue; } if (~to.indexOf('=')) { to = currentValue + parseFloat(to.replace('=', '')); } else { to = parseFloat(to); } fabric.util.animate({ startValue: options.from, endValue: to, byValue: options.by, easing: options.easing, duration: options.duration, abort: options.abort && function() { return options.abort.call(_this); }, onChange: function(value, valueProgress, timeProgress) { if (propPair) { _this[propPair[0]][propPair[1]] = value; } else { _this.set(property, value); } if (skipCallbacks) { return; } options.onChange && options.onChange(value, valueProgress, timeProgress); }, onComplete: function(value, valueProgress, timeProgress) { if (skipCallbacks) { return; } _this.setCoords(); options.onComplete && options.onComplete(value, valueProgress, timeProgress); } }); } });