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fabric-pure-browser

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Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in

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(function(global) { 'use strict'; /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ var fabric = global.fabric || (global.fabric = { }); if (fabric.Intersection) { fabric.warn('fabric.Intersection is already defined'); return; } /** * Intersection class * @class fabric.Intersection * @memberOf fabric * @constructor */ function Intersection(status) { this.status = status; this.points = []; } fabric.Intersection = Intersection; fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ { constructor: Intersection, /** * Appends a point to intersection * @param {fabric.Point} point * @return {fabric.Intersection} thisArg * @chainable */ appendPoint: function (point) { this.points.push(point); return this; }, /** * Appends points to intersection * @param {Array} points * @return {fabric.Intersection} thisArg * @chainable */ appendPoints: function (points) { this.points = this.points.concat(points); return this; } }; /** * Checks if one line intersects another * TODO: rename in intersectSegmentSegment * @static * @param {fabric.Point} a1 * @param {fabric.Point} a2 * @param {fabric.Point} b1 * @param {fabric.Point} b2 * @return {fabric.Intersection} */ fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) { var result, uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x), ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x), uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y); if (uB !== 0) { var ua = uaT / uB, ub = ubT / uB; if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) { result = new Intersection('Intersection'); result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y))); } else { result = new Intersection(); } } else { if (uaT === 0 || ubT === 0) { result = new Intersection('Coincident'); } else { result = new Intersection('Parallel'); } } return result; }; /** * Checks if line intersects polygon * TODO: rename in intersectSegmentPolygon * fix detection of coincident * @static * @param {fabric.Point} a1 * @param {fabric.Point} a2 * @param {Array} points * @return {fabric.Intersection} */ fabric.Intersection.intersectLinePolygon = function(a1, a2, points) { var result = new Intersection(), length = points.length, b1, b2, inter, i; for (i = 0; i < length; i++) { b1 = points[i]; b2 = points[(i + 1) % length]; inter = Intersection.intersectLineLine(a1, a2, b1, b2); result.appendPoints(inter.points); } if (result.points.length > 0) { result.status = 'Intersection'; } return result; }; /** * Checks if polygon intersects another polygon * @static * @param {Array} points1 * @param {Array} points2 * @return {fabric.Intersection} */ fabric.Intersection.intersectPolygonPolygon = function (points1, points2) { var result = new Intersection(), length = points1.length, i; for (i = 0; i < length; i++) { var a1 = points1[i], a2 = points1[(i + 1) % length], inter = Intersection.intersectLinePolygon(a1, a2, points2); result.appendPoints(inter.points); } if (result.points.length > 0) { result.status = 'Intersection'; } return result; }; /** * Checks if polygon intersects rectangle * @static * @param {Array} points * @param {fabric.Point} r1 * @param {fabric.Point} r2 * @return {fabric.Intersection} */ fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) { var min = r1.min(r2), max = r1.max(r2), topRight = new fabric.Point(max.x, min.y), bottomLeft = new fabric.Point(min.x, max.y), inter1 = Intersection.intersectLinePolygon(min, topRight, points), inter2 = Intersection.intersectLinePolygon(topRight, max, points), inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points), inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points), result = new Intersection(); result.appendPoints(inter1.points); result.appendPoints(inter2.points); result.appendPoints(inter3.points); result.appendPoints(inter4.points); if (result.points.length > 0) { result.status = 'Intersection'; } return result; }; })(typeof exports !== 'undefined' ? exports : this);