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fabric-pure-browser

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Fabric.js package with no node-specific dependencies (node-canvas, jsdom). The project is published once a day (in case if a new version appears) from 'master' branch of https://github.com/fabricjs/fabric.js repository. You can keep original imports in

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/** * SprayBrush class * @class fabric.SprayBrush */ fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ { /** * Width of a spray * @type Number * @default */ width: 10, /** * Density of a spray (number of dots per chunk) * @type Number * @default */ density: 20, /** * Width of spray dots * @type Number * @default */ dotWidth: 1, /** * Width variance of spray dots * @type Number * @default */ dotWidthVariance: 1, /** * Whether opacity of a dot should be random * @type Boolean * @default */ randomOpacity: false, /** * Whether overlapping dots (rectangles) should be removed (for performance reasons) * @type Boolean * @default */ optimizeOverlapping: true, /** * Constructor * @param {fabric.Canvas} canvas * @return {fabric.SprayBrush} Instance of a spray brush */ initialize: function(canvas) { this.canvas = canvas; this.sprayChunks = []; }, /** * Invoked on mouse down * @param {Object} pointer */ onMouseDown: function(pointer) { this.sprayChunks.length = 0; this.canvas.clearContext(this.canvas.contextTop); this._setShadow(); this.addSprayChunk(pointer); this.render(this.sprayChunkPoints); }, /** * Invoked on mouse move * @param {Object} pointer */ onMouseMove: function(pointer) { this.addSprayChunk(pointer); this.render(this.sprayChunkPoints); }, /** * Invoked on mouse up */ onMouseUp: function() { var originalRenderOnAddRemove = this.canvas.renderOnAddRemove; this.canvas.renderOnAddRemove = false; var rects = []; for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { var sprayChunk = this.sprayChunks[i]; for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) { var rect = new fabric.Rect({ width: sprayChunk[j].width, height: sprayChunk[j].width, left: sprayChunk[j].x + 1, top: sprayChunk[j].y + 1, originX: 'center', originY: 'center', fill: this.color }); rects.push(rect); } } if (this.optimizeOverlapping) { rects = this._getOptimizedRects(rects); } var group = new fabric.Group(rects); this.shadow && group.set('shadow', new fabric.Shadow(this.shadow)); this.canvas.add(group); this.canvas.fire('path:created', { path: group }); this.canvas.clearContext(this.canvas.contextTop); this._resetShadow(); this.canvas.renderOnAddRemove = originalRenderOnAddRemove; this.canvas.requestRenderAll(); }, /** * @private * @param {Array} rects */ _getOptimizedRects: function(rects) { // avoid creating duplicate rects at the same coordinates var uniqueRects = { }, key, i, len; for (i = 0, len = rects.length; i < len; i++) { key = rects[i].left + '' + rects[i].top; if (!uniqueRects[key]) { uniqueRects[key] = rects[i]; } } var uniqueRectsArray = []; for (key in uniqueRects) { uniqueRectsArray.push(uniqueRects[key]); } return uniqueRectsArray; }, /** * Render new chunk of spray brush */ render: function(sprayChunk) { var ctx = this.canvas.contextTop, i, len; ctx.fillStyle = this.color; this._saveAndTransform(ctx); for (i = 0, len = sprayChunk.length; i < len; i++) { var point = sprayChunk[i]; if (typeof point.opacity !== 'undefined') { ctx.globalAlpha = point.opacity; } ctx.fillRect(point.x, point.y, point.width, point.width); } ctx.restore(); }, /** * Render all spray chunks */ _render: function() { var ctx = this.canvas.contextTop, i, ilen; ctx.fillStyle = this.color; this._saveAndTransform(ctx); for (i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { this.render(this.sprayChunks[i]); } ctx.restore(); }, /** * @param {Object} pointer */ addSprayChunk: function(pointer) { this.sprayChunkPoints = []; var x, y, width, radius = this.width / 2, i; for (i = 0; i < this.density; i++) { x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius); y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius); if (this.dotWidthVariance) { width = fabric.util.getRandomInt( // bottom clamp width to 1 Math.max(1, this.dotWidth - this.dotWidthVariance), this.dotWidth + this.dotWidthVariance); } else { width = this.dotWidth; } var point = new fabric.Point(x, y); point.width = width; if (this.randomOpacity) { point.opacity = fabric.util.getRandomInt(0, 100) / 100; } this.sprayChunkPoints.push(point); } this.sprayChunks.push(this.sprayChunkPoints); } });