extract-frustum-planes
Version:
Extracts the planes for a WebGL viewing frustum
38 lines (26 loc) • 1.04 kB
Markdown
extract-frustum-planes
======================
Returns a list of frustum planes from a given WebGL matrix (assuming the matrix is stored in the same format as used by [gl-matrix](https://github.com/toji/gl-matrix)).
## Install
npm install extract-frustum-planes
## Example
```javascript
var getPlanes = require("extract-frustum-planes")
var glm = require("gl-matrix")
var m = glm.mat4.perspective()
```
## API
### `require("extract-frustum-planes")(worldToClip[, zNear, zFar])`
Extracts the frustum planes of the combined world to clip coordinate matrix for WebGL
* `worldToClip` is the concatenated model-view-projection matrix in the same format as expected by WebGL (ie compatible with gl-matrix)
* `zNear` is the near clip plane distance as set by `gl.depthRange` (default 0.0)
* `zFar` is the far clip plane distance as set by `gl.depthRange`
**Returns** An array of 6 planes encoding the view frustum stored in the order:
* `left`
* `right`
* `top`
* `bottom`
* `near`
* `far`
## Credits
(c) 2013 Mikola Lysenko. MIT License