extjs-gpl
Version:
GPL licensed version of Sencha Ext JS
129 lines (110 loc) • 3.37 kB
JavaScript
/**
* A sprite that represents a line.
*
* @example
* Ext.create({
* xtype: 'draw',
* renderTo: document.body,
* width: 600,
* height: 400,
* sprites: [{
* type: 'line',
* fromX: 20,
* fromY: 20,
* toX: 120,
* toY: 120,
* strokeStyle: '#1F6D91',
* lineWidth: 3
* }]
* });
*/
Ext.define('Ext.draw.sprite.Line', {
extend: 'Ext.draw.sprite.Sprite',
alias: 'sprite.line',
type: 'line',
inheritableStatics: {
def: {
processors: {
fromX: 'number',
fromY: 'number',
toX: 'number',
toY: 'number'
},
defaults: {
fromX: 0,
fromY: 0,
toX: 1,
toY: 1,
strokeStyle: 'black'
},
aliases: {
x1: 'fromX',
y1: 'fromY',
x2: 'toX',
y2: 'toY'
}
}
},
updateLineBBox: function (bbox, isTransform, x1, y1, x2, y2) {
var attr = this.attr,
matrix = attr.matrix,
halfLineWidth = attr.lineWidth / 2,
fromX, fromY, toX, toY,
dx, dy,
p;
if (isTransform) {
p = matrix.transformPoint([x1, y1]);
x1 = p[0];
y1 = p[1];
p = matrix.transformPoint([x2, y2]);
x2 = p[0];
y2 = p[1];
}
fromX = Math.min(x1, x2);
toX = Math.max(x1, x2);
fromY = Math.min(y1, y2);
toY = Math.max(y1, y2);
var angle = Math.atan2(toX - fromX, toY - fromY),
sin = Math.sin(angle),
cos = Math.cos(angle),
dx = halfLineWidth * cos,
dy = halfLineWidth * sin;
// Offset start and end points of the line by half its thickness,
// while accounting for line's angle.
fromX -= dx;
fromY -= dy;
toX += dx;
toY += dy;
bbox.x = fromX;
bbox.y = fromY;
bbox.width = toX - fromX;
bbox.height = toY - fromY;
},
updatePlainBBox: function (plain) {
var attr = this.attr;
this.updateLineBBox(plain, false, attr.fromX, attr.fromY, attr.toX, attr.toY);
},
updateTransformedBBox: function (transform, plain) {
var attr = this.attr;
this.updateLineBBox(transform, true, attr.fromX, attr.fromY, attr.toX, attr.toY);
},
render: function (surface, ctx) {
var attr = this.attr,
matrix = this.attr.matrix;
matrix.toContext(ctx);
ctx.beginPath();
ctx.moveTo(attr.fromX, attr.fromY);
ctx.lineTo(attr.toX, attr.toY);
ctx.stroke();
//<debug>
var debug = attr.debug || this.statics().debug || Ext.draw.sprite.Sprite.debug;
if (debug) {
// This assumes no part of the sprite is rendered after this call.
// If it is, we need to re-apply transformations.
// But the bounding box should always be rendered as is, untransformed.
this.attr.inverseMatrix.toContext(ctx);
debug.bbox && this.renderBBox(surface, ctx);
}
//</debug>
}
});