expo-video
Version:
A cross-platform, performant video component for React Native and Expo with Web support
312 lines (282 loc) • 11 kB
text/typescript
import type { ViewProps } from 'react-native';
import type { VideoPlayer } from './VideoPlayer.types';
/**
* Describes how a video should be scaled to fit in a container.
* - `contain`: The video maintains its aspect ratio and fits inside the container, with possible letterboxing/pillarboxing.
* - `cover`: The video maintains its aspect ratio and covers the entire container, potentially cropping some portions.
* - `fill`: The video stretches/squeezes to completely fill the container, potentially causing distortion.
*/
export type VideoContentFit = 'contain' | 'cover' | 'fill';
/**
* Describes the type of the surface used to render the video.
* - `surfaceView`: Uses the `SurfaceView` to render the video. This value should be used in the majority of cases. Provides significantly lower power consumption, better performance, and more features.
* - `textureView`: Uses the `TextureView` to render the video. Should be used in cases where the SurfaceView is not supported or causes issues (for example, overlapping video views).
*
* You can learn more about surface types in the official [ExoPlayer documentation](https://developer.android.com/media/media3/ui/playerview#surfacetype).
* @platform android
*/
export type SurfaceType = 'textureView' | 'surfaceView';
export interface VideoViewProps extends ViewProps {
/**
* A video player instance. Use [`useVideoPlayer()`](#usevideoplayersource-setup) hook to create one.
*/
player?: VideoPlayer | null;
/**
* Determines whether native controls should be displayed or not.
*
* > **Note**: Due to platform limitations, the native controls are always enabled in fullscreen mode.
* @default true
*/
nativeControls?: boolean;
/**
* Describes how the video should be scaled to fit in the container.
* Options are `'contain'`, `'cover'`, and `'fill'`.
* @default 'contain'
*/
contentFit?: VideoContentFit;
/**
* Determines the fullscreen mode options.
*/
fullscreenOptions?: FullscreenOptions;
/**
* Determines whether the timecodes should be displayed or not.
* @default true
* @platform ios
*/
showsTimecodes?: boolean;
/**
* Determines whether the player allows the user to skip media content.
* @default false
* @platform android
* @platform ios
*/
requiresLinearPlayback?: boolean;
/**
* Configuration for controlling the visibility of player control buttons.
* @platform android
*/
buttonOptions?: ButtonOptions;
/**
* Determines the type of the surface used to render the video.
* > This prop should not be changed at runtime.
* @default 'surfaceView'
* @platform android
*/
surfaceType?: SurfaceType;
/**
* Determines the position offset of the video inside the container.
* @default { dx: 0, dy: 0 }
* @platform ios
*/
contentPosition?: { dx?: number; dy?: number };
/**
* A callback to call after the video player enters Picture in Picture (PiP) mode.
* @platform android
* @platform ios
* @platform web
*/
onPictureInPictureStart?: () => void;
/**
* A callback to call after the video player exits Picture in Picture (PiP) mode.
* @platform android
* @platform ios
* @platform web
*/
onPictureInPictureStop?: () => void;
/**
* Determines whether the player allows Picture in Picture (PiP) mode.
* > **Note:** The `supportsPictureInPicture` property of the [config plugin](#configuration-in-app-config)
* > has to be configured for the PiP to work.
* @platform android
* @platform ios
* @platform web
*/
allowsPictureInPicture?: boolean;
/**
* Determines whether a video should be played "inline", that is, within the element's playback area.
* @platform web
*/
playsInline?: boolean;
/**
* Determines whether the player should start Picture in Picture (PiP) automatically when the app is in the background.
* > **Note:** Only one player can be in Picture in Picture (PiP) mode at a time.
*
* > **Note:** The `supportsPictureInPicture` property of the [config plugin](#configuration-in-app-config)
* > has to be configured for the PiP to work.
*
* @default false
* @platform android 12+
* @platform ios
*/
startsPictureInPictureAutomatically?: boolean;
/**
* Specifies whether to perform video frame analysis (Live Text in videos).
* Check official [Apple documentation](https://developer.apple.com/documentation/avkit/avplayerviewcontroller/allowsvideoframeanalysis) for more details.
* @default true
* @platform ios 16.0+
*/
allowsVideoFrameAnalysis?: boolean;
/**
* A callback to call after the video player enters fullscreen mode.
*/
onFullscreenEnter?: () => void;
/**
* A callback to call after the video player exits fullscreen mode.
*/
onFullscreenExit?: () => void;
/**
* A callback to call after the mounted `VideoPlayer` has rendered the first frame into the `VideoView`.
* This event can be used to hide any cover images that conceal the initial loading of the player.
* > **Note:** This event may also be called during playback when the current video track changes (for example when the player switches video quality).
*/
onFirstFrameRender?: () => void;
/**
* Determines whether the player should use the default ExoPlayer shutter that covers the `VideoView` before the first video frame is rendered.
* Setting this property to `false` makes the Android behavior the same as iOS.
*
* @platform android
* @default false
*/
useExoShutter?: boolean;
/**
* Determines the [cross origin policy](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Attributes/crossorigin) used by the underlying native view on web.
* If `undefined` (default), does not use CORS at all. If set to `'anonymous'`, the video will be loaded with CORS enabled.
* Note that some videos may not play if CORS is enabled, depending on the CDN settings.
* If you encounter issues, consider adjusting the `crossOrigin` property.
*
*
* @platform web
* @default undefined
*/
crossOrigin?: 'anonymous' | 'use-credentials';
/**
* Use Audio Nodes for sound playback. When the same player is playing in multiple video views the audio won't increase in volume
* as the number of players increases.
*
* > **Note**: This property is experimental, when enabled it is known to break audio for some sources. Do not change this property at runtime.
*
* @experimental
* @default false
* @platform web
*/
useAudioNodePlayback?: boolean;
}
/**
* Configuration for controlling the visibility of player control buttons.
*
* > The fullscreen button should be controlled with [`fullscreenOptions.enable`](#fullscreenoptions).
*
* @platform android
*/
export type ButtonOptions = {
/**
* Whether to show the next button.
* @default false
*/
showNext?: boolean;
/**
* Whether to show the previous button.
* @default false
*/
showPrevious?: boolean;
/**
* Whether to show the seek forward button.
* @default true
*/
showSeekForward?: boolean;
/**
* Whether to show the seek backward button.
* @default true
*/
showSeekBackward?: boolean;
/**
* Whether to show the subtitles button.
* - `true`: Button is always visible
* - `false`: Button is never visible
* - `undefined`: Button is visible only when subtitles are available (default behavior)
* @default undefined
*/
showSubtitles?: boolean | null;
/**
* Whether to show the settings button.
* @default true
*/
showSettings?: boolean;
/**
* Whether to show the play/pause button.
* @default true
*/
showPlayPause?: boolean;
/**
* Whether to show the bottom control bar (containing time, progress bar, and buttons).
* When set to `false`, the entire bottom bar including the progress bar will be hidden.
*
* > **Note**: The bottom bar is always visible in fullscreen mode to allow users to exit fullscreen.
*
* @default true
*/
showBottomBar?: boolean;
};
/**
* Describes the orientation of the video in fullscreen mode. Available values are:
* - `default`: The video is displayed in any of the available device rotations.
* - `portrait`: The video is displayed in one of two available portrait orientations and rotates between them.
* - `portraitUp`: The video is displayed in the portrait orientation - the notch of the phone points upwards.
* - `portraitDown`: The video is displayed in the portrait orientation - the notch of the phone points downwards.
* - `landscape`: The video is displayed in one of two available landscape orientations and rotates between them.
* - `landscapeLeft`: The video is displayed in the left landscape orientation - the notch of the phone is in the left palm of the user.
* - `landscapeRight`: The video is displayed in the right landscape orientation - the notch of the phone is in the right palm of the user.
*/
export type FullscreenOrientation =
| 'default'
| 'portrait'
| 'portraitUp'
| 'portraitDown'
| 'landscape'
| 'landscapeLeft'
| 'landscapeRight';
/**
* Determines whether the player keeps fullscreen when Picture in Picture (PiP) stops.
* Only has an effect if the player was in fullscreen when PiP started.
* - `'always'`: Always re-enter fullscreen when PiP stops.
* - `'autoEnter'`: Re-enter fullscreen only when PiP was started automatically by the app going to the background.
* - `'never'`: Do not re-enter fullscreen when PiP stops.
*/
export type KeepFullscreenOnPiPStopBehavior = 'always' | 'autoEnter' | 'never';
/**
* Describes the options for fullscreen video mode.
*/
export type FullscreenOptions = {
/**
* Specifies whether the fullscreen mode should be available to the user. When `false`, the fullscreen button will be hidden in the player.
* @default true
*/
enable: boolean;
/**
* Specifies the orientation of the video in fullscreen mode.
* @default 'default'
* @platform android
* @platform ios
*/
orientation?: FullscreenOrientation;
/**
* Specifies whether the app should exit fullscreen mode when the device is rotated to a different orientation than the one specified in the `orientation` prop.
* For example, if the `orientation` prop is set to `landscape` and the device is rotated to `portrait`, the app will exit fullscreen mode.
*
* > This prop will have no effect if the `orientation` prop is set to `default`.
* > The `VideoView` will never auto-exit fullscreen when the device auto-rotate feature has been disabled in settings.
*
* @default false
* @platform android
* @platform ios
*/
autoExitOnRotate?: boolean;
/**
* Determines whether the player keeps fullscreen when Picture in Picture (PiP) stops.
* Only has an effect if the player was in fullscreen when PiP started.
*
* @default 'autoEnter'
* @platform ios
*/
keepFullscreenOnPiPStop?: KeepFullscreenOnPiPStopBehavior;
};