expo-updates
Version:
Fetches and manages remotely-hosted assets and updates to your app's JS bundle.
183 lines • 9.22 kB
TypeScript
import { LocalAssets, Manifest, UpdateCheckResult, UpdateFetchResult, UpdatesCheckAutomaticallyValue, UpdatesLogEntry, UpdatesNativeStateMachineContext } from './Updates.types';
/**
* Whether expo-updates is enabled. This may be false in a variety of cases including:
* - enabled set to false in configuration
* - missing or invalid URL in configuration
* - missing runtime version or SDK version in configuration
* - error accessing storage on device during initialization
*
* When false, the embedded update is loaded.
*/
export declare const isEnabled: boolean;
/**
* The UUID that uniquely identifies the currently running update. The
* UUID is represented in its canonical string form (`xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx`) and
* will always use lowercase letters. This value is `null` when running in a local development environment or any other environment where `expo-updates` is disabled.
*/
export declare const updateId: string | null;
/**
* The name of the release channel currently configured in this standalone or bare app when using
* classic updates. When using Expo Updates, the value of this field is always `"default"`.
*/
export declare const releaseChannel: string;
/**
* The channel name of the current build, if configured for use with EAS Update. `null` otherwise.
*
* Expo Go and development builds are not set to a specific channel and can run any updates compatible with their native runtime. Therefore, this value will always be `null` when running an update on Expo Go or a development build.
*/
export declare const channel: string | null;
/**
* The runtime version of the current build.
*/
export declare const runtimeVersion: string | null;
/**
* Determines if and when expo-updates checks for and downloads updates automatically on startup.
*/
export declare const checkAutomatically: UpdatesCheckAutomaticallyValue | null;
/**
* @hidden
*/
export declare const localAssets: LocalAssets;
/**
* `expo-updates` does its very best to always launch monotonically newer versions of your app so
* you don't need to worry about backwards compatibility when you put out an update. In very rare
* cases, it's possible that `expo-updates` may need to fall back to the update that's embedded in
* the app binary, even after newer updates have been downloaded and run (an "emergency launch").
* This boolean will be `true` if the app is launching under this fallback mechanism and `false`
* otherwise. If you are concerned about backwards compatibility of future updates to your app, you
* can use this constant to provide special behavior for this rare case.
*/
export declare const isEmergencyLaunch: boolean;
/**
* This will be true if the currently running update is the one embedded in the build,
* and not one downloaded from the updates server.
*/
export declare const isEmbeddedLaunch: boolean;
/**
* @hidden
*/
export declare const isUsingEmbeddedAssets: boolean;
/**
* If `expo-updates` is enabled, this is the
* [manifest](/versions/latest/sdk/constants/#manifest) (or
* [classic manifest](/versions/latest/sdk/constants/#appmanifest))
* object for the update that's currently running.
*
* In development mode, or any other environment in which `expo-updates` is disabled, this object is
* empty.
*/
export declare const manifest: Partial<Manifest>;
/**
* If `expo-updates` is enabled, this is a `Date` object representing the creation time of the update that's currently running (whether it was embedded or downloaded at runtime).
*
* In development mode, or any other environment in which `expo-updates` is disabled, this value is
* null.
*/
export declare const createdAt: Date | null;
/**
* Instructs the app to reload using the most recently downloaded version. This is useful for
* triggering a newly downloaded update to launch without the user needing to manually restart the
* app.
*
* It is not recommended to place any meaningful logic after a call to `await
* Updates.reloadAsync()`. This is because the promise is resolved after verifying that the app can
* be reloaded, and immediately before posting an asynchronous task to the main thread to actually
* reload the app. It is unsafe to make any assumptions about whether any more JS code will be
* executed after the `Updates.reloadAsync` method call resolves, since that depends on the OS and
* the state of the native module and main threads.
*
* This method cannot be used in Expo Go or development mode, and the returned promise will be rejected if you
* try to do so. It also rejects when expo-updates is not enabled.
*
* @return A promise that fulfills right before the reload instruction is sent to the JS runtime, or
* rejects if it cannot find a reference to the JS runtime. If the promise is rejected in production
* mode, it most likely means you have installed the module incorrectly. Double check you've
* followed the installation instructions. In particular, on iOS ensure that you set the `bridge`
* property on `EXUpdatesAppController` with a pointer to the `RCTBridge` you want to reload, and on
* Android ensure you either call `UpdatesController.initialize` with the instance of
* `ReactApplication` you want to reload, or call `UpdatesController.setReactNativeHost` with the
* proper instance of `ReactNativeHost`.
*/
export declare function reloadAsync(): Promise<void>;
/**
* Checks the server to see if a newly deployed update to your project is available. Does not
* actually download the update. This method cannot be used in development mode, and the returned
* promise will be rejected if you try to do so.
*
* Checking for an update uses a device's bandwidth and battery life like any network call.
* Additionally, updates served by Expo may be rate limited. A good rule of thumb to check for
* updates judiciously is to check when the user launches or foregrounds the app. Avoid polling for
* updates in a frequent loop.
*
* @return A promise that fulfills with an [`UpdateCheckResult`](#updatecheckresult) object.
*
* The promise rejects in Expo Go or if the app is in development mode, or if there is an unexpected error or
* timeout communicating with the server. It also rejects when expo-updates is not enabled.
*/
export declare function checkForUpdateAsync(): Promise<UpdateCheckResult>;
/**
* Retrieves the current extra params.
*
* This method cannot be used in Expo Go or development mode. It also rejects when expo-updates is not enabled.
*/
export declare function getExtraParamsAsync(): Promise<{
[key: string]: string;
}>;
/**
* Sets an extra param if value is non-null, otherwise unsets the param.
* Extra params are sent as an [Expo Structured Field Value Dictionary](https://docs.expo.dev/technical-specs/expo-sfv-0/)
* in the `Expo-Extra-Params` header of update requests. A compliant update server may use these params when selecting an update to serve.
*
* This method cannot be used in Expo Go or development mode. It also rejects when expo-updates is not enabled.
*/
export declare function setExtraParamAsync(key: string, value: string | null | undefined): Promise<void>;
/**
* Retrieves the most recent expo-updates log entries.
*
* @param maxAge Sets the max age of retrieved log entries in milliseconds. Default to 3600000 ms (1 hour).
*
* @return A promise that fulfills with an array of [`UpdatesLogEntry`](#updateslogentry) objects;
*
* The promise rejects if there is an unexpected error in retrieving the logs.
*/
export declare function readLogEntriesAsync(maxAge?: number): Promise<UpdatesLogEntry[]>;
/**
* Clears existing expo-updates log entries.
*
* > For now, this operation does nothing on the client. Once log persistence has been
* > implemented, this operation will actually remove existing logs.
*
* @return A promise that fulfills if the clear operation was successful.
*
* The promise rejects if there is an unexpected error in clearing the logs.
*
*/
export declare function clearLogEntriesAsync(): Promise<void>;
/**
* Downloads the most recently deployed update to your project from server to the device's local
* storage. This method cannot be used in development mode, and the returned promise will be
* rejected if you try to do so.
*
> **Note:** [`reloadAsync()`](#updatesreloadasync) can be called after promise resolution to
* reload the app using the most recently downloaded version. Otherwise, the update will be applied
* on the next app cold start.
*
* @return A promise that fulfills with an [`UpdateFetchResult`](#updatefetchresult) object.
*
* The promise rejects in Expo Go or if the app is in development mode, or if there is an unexpected error or
* timeout communicating with the server. It also rejects when expo-updates is not enabled.
*/
export declare function fetchUpdateAsync(): Promise<UpdateFetchResult>;
/**
* @hidden
*/
export declare function clearUpdateCacheExperimentalAsync(_sdkVersion?: string): void;
/**
* @hidden
*/
export declare function transformNativeStateMachineContext(originalNativeContext: any): any;
/**
* @hidden
*/
export declare function getNativeStateMachineContextAsync(): Promise<UpdatesNativeStateMachineContext>;
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