expo-updates
Version:
Fetches and manages remotely-hosted assets and updates to your app's JS bundle.
124 lines • 6.31 kB
TypeScript
import { EventSubscription } from 'fbemitter';
import { LocalAssets, Manifest, UpdateCheckResult, UpdateEvent, UpdateFetchResult } from './Updates.types';
export * from './Updates.types';
/**
* The UUID that uniquely identifies the currently running update if `expo-updates` is enabled. The
* UUID is represented in its canonical string form (`xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx`) and
* will always use lowercase letters. In development mode, or any other environment in which
* `expo-updates` is disabled, this value is `null`.
*/
export declare const updateId: string | null;
/**
* The name of the release channel currently configured in this standalone or bare app when using
* classic updates. When using Expo Updates, the value of this field is always `"default"`.
*/
export declare const releaseChannel: string;
/**
* The channel name of the current build, if configured for use with EAS Update. Null otherwise.
*/
export declare const channel: string | null;
/**
* The runtime version of the current build.
*/
export declare const runtimeVersion: string | null;
/**
* @hidden
*/
export declare const localAssets: LocalAssets;
/**
* `expo-updates` does its very best to always launch monotonically newer versions of your app so
* you don't need to worry about backwards compatibility when you put out an update. In very rare
* cases, it's possible that `expo-updates` may need to fall back to the update that's embedded in
* the app binary, even after newer updates have been downloaded and run (an "emergency launch").
* This boolean will be `true` if the app is launching under this fallback mechanism and `false`
* otherwise. If you are concerned about backwards compatibility of future updates to your app, you
* can use this constant to provide special behavior for this rare case.
*/
export declare const isEmergencyLaunch: boolean;
/**
* @hidden
*/
export declare const isUsingEmbeddedAssets: boolean;
/**
* If `expo-updates` is enabled, this is the
* [manifest](/guides/how-expo-works#expo-development-server) object for the update that's currently
* running.
*
* In development mode, or any other environment in which `expo-updates` is disabled, this object is
* empty.
*/
export declare const manifest: Partial<Manifest>;
/**
* If `expo-updates` is enabled, this is a `Date` object representing the creation time of the update that's currently running (whether it was embedded or downloaded at runtime).
*
* In development mode, or any other environment in which `expo-updates` is disabled, this value is
* null.
*/
export declare const createdAt: Date | null;
/**
* Instructs the app to reload using the most recently downloaded version. This is useful for
* triggering a newly downloaded update to launch without the user needing to manually restart the
* app.
*
* It is not recommended to place any meaningful logic after a call to `await
* Updates.reloadAsync()`. This is because the promise is resolved after verifying that the app can
* be reloaded, and immediately before posting an asynchronous task to the main thread to actually
* reload the app. It is unsafe to make any assumptions about whether any more JS code will be
* executed after the `Updates.reloadAsync` method call resolves, since that depends on the OS and
* the state of the native module and main threads.
*
* This method cannot be used in development mode, and the returned promise will be rejected if you
* try to do so.
*
* @return A promise that fulfills right before the reload instruction is sent to the JS runtime, or
* rejects if it cannot find a reference to the JS runtime. If the promise is rejected in production
* mode, it most likely means you have installed the module incorrectly. Double check you've
* followed the installation instructions. In particular, on iOS ensure that you set the `bridge`
* property on `EXUpdatesAppController` with a pointer to the `RCTBridge` you want to reload, and on
* Android ensure you either call `UpdatesController.initialize` with the instance of
* `ReactApplication` you want to reload, or call `UpdatesController.setReactNativeHost` with the
* proper instance of `ReactNativeHost`.
*/
export declare function reloadAsync(): Promise<void>;
/**
* Checks the server to see if a newly deployed update to your project is available. Does not
* actually download the update. This method cannot be used in development mode, and the returned
* promise will be rejected if you try to do so.
*
* Checking for an update uses a device's bandwidth and battery life like any network call.
* Additionally, updates served by Expo may be rate limited. A good rule of thumb to check for
* updates judiciously is to check when the user launches or foregrounds the app. Avoid polling for
* updates in a frequent loop.
*
* @return A promise that fulfills with an [`UpdateCheckResult`](#updatecheckresult) object.
*
* The promise rejects if the app is in development mode, or if there is an unexpected error or
* timeout communicating with the server.
*/
export declare function checkForUpdateAsync(): Promise<UpdateCheckResult>;
/**
* Downloads the most recently deployed update to your project from server to the device's local
* storage. This method cannot be used in development mode, and the returned promise will be
* rejected if you try to do so.
*
* @return A promise that fulfills with an [`UpdateFetchResult`](#updatefetchresult) object.
*
* The promise rejects if the app is in development mode, or if there is an unexpected error or
* timeout communicating with the server.
*/
export declare function fetchUpdateAsync(): Promise<UpdateFetchResult>;
/**
* @hidden
*/
export declare function clearUpdateCacheExperimentalAsync(_sdkVersion?: string): void;
/**
* Adds a callback to be invoked when updates-related events occur (such as upon the initial app
* load) due to auto-update settings chosen at build-time.
*
* @param listener A function that will be invoked with an [`UpdateEvent`](#updateevent) instance
* and should not return any value.
* @return An `EventSubscription` object on which you can call `remove()` to unsubscribe the
* listener.
*/
export declare function addListener(listener: (event: UpdateEvent) => void): EventSubscription;
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