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expo-three

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Utilities for using THREE.js on Expo

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/** * Loads a Wavefront .mtl file specifying materials * * @author angelxuanchang */ import THREE from '../Three'; // @ts-ignore THREE.MTLLoader = function(manager) { // @ts-ignore this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager; }; // @ts-ignore THREE.MTLLoader.prototype = { // @ts-ignore constructor: THREE.MTLLoader, /** * Loads and parses a MTL asset from a URL. * * @param {String} url - URL to the MTL file. * @param {Function} [onLoad] - Callback invoked with the loaded object. * @param {Function} [onProgress] - Callback for download progress. * @param {Function} [onError] - Callback for download errors. * * @see setPath setTexturePath * * @note In order for relative texture references to resolve correctly * you must call setPath and/or setTexturePath explicitly prior to load. */ load: function(url, onLoad, onProgress, onError) { var scope = this; var loader = new THREE.FileLoader(this.manager); loader.setPath(this.path); loader.load( url, function(text) { // @ts-ignore onLoad(scope.parse(text)); }, onProgress, onError, ); }, /** * Set base path for resolving references. * If set this path will be prepended to each loaded and found reference. * * @see setTexturePath * @param {String} path * * @example * mtlLoader.setPath( 'assets/obj/' ); * mtlLoader.load( 'my.mtl', ... ); */ setPath: function(path) { this.path = path; }, /** * Set base path for resolving texture references. * If set this path will be prepended found texture reference. * If not set and setPath is, it will be used as texture base path. * * @see setPath * @param {String} path * * @example * mtlLoader.setPath( 'assets/obj/' ); * mtlLoader.setTexturePath( 'assets/textures/' ); * mtlLoader.load( 'my.mtl', ... ); */ setTexturePath: function(path) { this.texturePath = path; }, setBaseUrl: function(path) { console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.', ); this.setTexturePath(path); }, setCrossOrigin: function(value) { this.crossOrigin = value; }, setMaterialOptions: function(value) { this.materialOptions = value; }, /** * Parses a MTL file. * * @param {String} text - Content of MTL file * @return {THREE.MTLLoader.MaterialCreator} * * @see setPath setTexturePath * * @note In order for relative texture references to resolve correctly * you must call setPath and/or setTexturePath explicitly prior to parse. */ parse: function(text) { var lines = text.split('\n'); var info = {}; var delimiter_pattern = /\s+/; var materialsInfo = {}; for (var i = 0; i < lines.length; i++) { var line = lines[i]; line = line.trim(); if (line.length === 0 || line.charAt(0) === '#') { // Blank line or comment ignore continue; } var pos = line.indexOf(' '); var key = pos >= 0 ? line.substring(0, pos) : line; key = key.toLowerCase(); var value = pos >= 0 ? line.substring(pos + 1) : ''; value = value.trim(); if (key === 'newmtl') { // New material info = { name: value }; materialsInfo[value] = info; } else if (info) { if (key === 'ka' || key === 'kd' || key === 'ks') { var ss = value.split(delimiter_pattern, 3); info[key] = [parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])]; } else { info[key] = value; } } } // @ts-ignore var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions, ); materialCreator.setCrossOrigin(this.crossOrigin); materialCreator.setManager(this.manager); materialCreator.setMaterials(materialsInfo); return materialCreator; }, }; /** * Create a new THREE-MTLLoader.MaterialCreator * @param baseUrl - Url relative to which textures are loaded * @param options - Set of options on how to construct the materials * side: Which side to apply the material * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide * wrap: What type of wrapping to apply for textures * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 * Default: false, assumed to be already normalized * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's * Default: false * @constructor */ // @ts-ignore THREE.MTLLoader.MaterialCreator = function(baseUrl, options) { // @ts-ignore this.baseUrl = baseUrl || ''; // @ts-ignore this.options = options; // @ts-ignore this.materialsInfo = {}; // @ts-ignore this.materials = {}; // @ts-ignore this.materialsArray = []; // @ts-ignore this.nameLookup = {}; // @ts-ignore this.side = // @ts-ignore this.options && this.options.side ? this.options.side : THREE.FrontSide; // @ts-ignore this.wrap = this.options && this.options.wrap ? this.options.wrap : THREE.RepeatWrapping; }; // @ts-ignore THREE.MTLLoader.MaterialCreator.prototype = { // @ts-ignore constructor: THREE.MTLLoader.MaterialCreator, crossOrigin: 'Anonymous', setCrossOrigin: function(value) { this.crossOrigin = value; }, setManager: function(value) { this.manager = value; }, setMaterials: function(materialsInfo) { this.materialsInfo = this.convert(materialsInfo); this.materials = {}; this.materialsArray = []; this.nameLookup = {}; }, convert: function(materialsInfo) { if (!this.options) return materialsInfo; var converted = {}; for (var mn in materialsInfo) { // Convert materials info into normalized form based on options var mat = materialsInfo[mn]; var covmat = {}; converted[mn] = covmat; for (var prop in mat) { var save = true; var value = mat[prop]; var lprop = prop.toLowerCase(); switch (lprop) { case 'kd': case 'ka': case 'ks': // Diffuse color (color under white light) using RGB values if (this.options && this.options.normalizeRGB) { value = [value[0] / 255, value[1] / 255, value[2] / 255]; } if (this.options && this.options.ignoreZeroRGBs) { if (value[0] === 0 && value[1] === 0 && value[2] === 0) { // ignore save = false; } } break; default: break; } if (save) { covmat[lprop] = value; } } } return converted; }, preload: function() { for (var mn in this.materialsInfo) { this.create(mn); } }, getIndex: function(materialName) { return this.nameLookup[materialName]; }, getAsArray: function() { var index = 0; for (var mn in this.materialsInfo) { this.materialsArray[index] = this.create(mn); this.nameLookup[mn] = index; index++; } return this.materialsArray; }, create: function(materialName) { if (this.materials[materialName] === undefined) { this.createMaterial_(materialName); } return this.materials[materialName]; }, createMaterial_: function(materialName) { // Create material var scope = this; var mat = this.materialsInfo[materialName]; var params = { name: materialName, side: this.side, }; function setMapForType(mapType, value) { if (params[mapType]) return; // Keep the first encountered texture var texParams = scope.getTextureParams(value, params); var map = scope.loadTexture(scope.baseUrl, texParams.url); map.repeat.copy(texParams.scale); map.offset.copy(texParams.offset); map.wrapS = scope.wrap; map.wrapT = scope.wrap; params[mapType] = map; } for (var prop in mat) { var value = mat[prop]; var n; if (value === '') continue; switch (prop.toLowerCase()) { // Ns is material specular exponent case 'kd': // Diffuse color (color under white light) using RGB values // @ts-ignore params.color = new THREE.Color().fromArray(value); break; case 'ks': // Specular color (color when light is reflected from shiny surface) using RGB values // @ts-ignore params.specular = new THREE.Color().fromArray(value); break; case 'map_kd': // Diffuse texture map setMapForType('map', value); break; case 'map_ks': // Specular map setMapForType('specularMap', value); break; case 'norm': setMapForType('normalMap', value); break; case 'map_bump': case 'bump': // Bump texture map setMapForType('bumpMap', value); break; case 'ns': // The specular exponent (defines the focus of the specular highlight) // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. // @ts-ignore params.shininess = parseFloat(value); break; case 'd': n = parseFloat(value); if (n < 1) { // @ts-ignore params.opacity = n; // @ts-ignore params.transparent = true; } break; case 'tr': n = parseFloat(value); if (n > 0) { // @ts-ignore params.opacity = 1 - n; // @ts-ignore params.transparent = true; } break; default: break; } } this.materials[materialName] = new THREE.MeshPhongMaterial(params); return this.materials[materialName]; }, getTextureParams: function(value, matParams) { var texParams = { scale: new THREE.Vector2(1, 1), offset: new THREE.Vector2(0, 0), }; var items = value.split(/\s+/); var pos; pos = items.indexOf('-bm'); if (pos >= 0) { matParams.bumpScale = parseFloat(items[pos + 1]); items.splice(pos, 2); } pos = items.indexOf('-s'); if (pos >= 0) { texParams.scale.set( parseFloat(items[pos + 1]), parseFloat(items[pos + 2]), ); items.splice(pos, 4); // we expect 3 parameters here! } pos = items.indexOf('-o'); if (pos >= 0) { texParams.offset.set( parseFloat(items[pos + 1]), parseFloat(items[pos + 2]), ); items.splice(pos, 4); // we expect 3 parameters here! } // @ts-ignore texParams.url = items.join(' ').trim(); return texParams; }, loadTexture: function(baseUrl, url, mapping, onLoad, onProgress, onError) { var texture; var loader = THREE.Loader.Handlers.get(url); var manager = this.manager !== undefined ? this.manager : THREE.DefaultLoadingManager; if (loader === null) { loader = new THREE.TextureLoader(manager); // @ts-ignore loader.setPath(baseUrl); } // @ts-ignore if (loader.setCrossOrigin) loader.setCrossOrigin(this.crossOrigin); texture = loader.load(url, onLoad, onProgress, onError); if (mapping !== undefined) texture.mapping = mapping; return texture; }, };