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expo-three-orbit-controls

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# expo-three-orbit-controls [![supports iOS](https://img.shields.io/badge/iOS-4630EB.svg?style=flat-square&logo=APPLE&labelColor=999999&logoColor=fff)](https://itunes.apple.com/app/apple-store/id982107779) [![supports Android](https://img.shields.io/badge/Android-4630EB.svg?style=flat-square&logo=ANDROID&labelColor=A4C639&logoColor=fff)](https://play.google.com/store/apps/details?id=host.exp.exponent&referrer=expo-three-orbit-controls) [![supports web](https://img.shields.io/badge/web-4630EB.svg?style=flat-square&logo=GOOGLE-CHROME&labelColor=4285F4&logoColor=fff)](https://docs.expo.io/workflow/web/) This is a very rough port of [Three.js `OrbitControls`](https://threejs.org/docs/#examples/en/controls/OrbitControls) for universal React apps with Expo. - Fully written in TypeScript because it's the best! 🌟 - Internally this uses a basic PanResponder for gestures. PRs to migrate PanResponder to React Native Gesture Handler are very welcome. - On web, two finger gestures aren't currently implemented. - On native, the camera may jump when panning + zooming ends due to issues with React Native `PanResponder`. ## ☁️ Installation ```sh yarn add expo-three-orbit-controls ``` ## 🚀 Usage Import into your project: ```tsx import OrbitControlsView from 'expo-three-orbit-controls'; ``` Check out the [example](./example/App.tsx) for more info.