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expo-haptics

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Provides access to the system's haptics engine on iOS, vibration effects on Android, and Web Vibration API on web.

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/** * The type of notification feedback generated by a `UINotificationFeedbackGenerator` object. * [`UINotificationFeedbackType`](https://developer.apple.com/documentation/uikit/uinotificationfeedbackgenerator/feedbacktype). */ export declare enum NotificationFeedbackType { /** * A notification feedback type indicating that a task has completed successfully. */ Success = "success", /** * A notification feedback type indicating that a task has produced a warning. */ Warning = "warning", /** * A notification feedback type indicating that a task has failed. */ Error = "error" } /** * The mass of the objects in the collision simulated by a `UIImpactFeedbackGenerator` object * [`UINotificationFeedbackStyle`](https://developer.apple.com/documentation/uikit/uiimpactfeedbackgenerator/feedbackstyle). */ export declare enum ImpactFeedbackStyle { /** * A collision between small, light user interface elements. */ Light = "light", /** * A collision between moderately sized user interface elements. */ Medium = "medium", /** * A collision between large, heavy user interface elements. */ Heavy = "heavy", /** * A collision between user interface elements that are soft, exhibiting a large amount of compression or elasticity. */ Soft = "soft", /** * A collision between user interface elements that are rigid, exhibiting a small amount of compression or elasticity. */ Rigid = "rigid" } /** * @platform android */ export declare enum AndroidHaptics { /** * A haptic effect to signal the confirmation or successful completion of a user interaction. */ Confirm = "confirm", /** * A haptic effect to signal the rejection or failure of a user interaction. */ Reject = "reject", /** * The user has started a gesture (for example, on the soft keyboard). */ Gesture_Start = "gesture-start", /** * The user has finished a gesture (for example, on the soft keyboard). */ Gesture_End = "gesture-end", /** * The user has toggled a switch or button into the on position. */ Toggle_On = "toggle-on", /** * The user has toggled a switch or button into the off position. */ Toggle_Off = "toggle-off", /** * The user has pressed either an hour or minute tick of a Clock. */ Clock_Tick = "clock-tick", /** * The user has performed a context click on an object. */ Context_Click = "context-click", /** * The user has started a drag-and-drop gesture. The drag target has just been "picked up". */ Drag_Start = "drag-start", /** * The user has pressed a soft keyboard key. */ Keyboard_Tap = "keyboard-tap", /** * The user has pressed a virtual or software keyboard key. */ Keyboard_Press = "keyboard-press", /** * The user has released a virtual keyboard key. */ Keyboard_Release = "keyboard-release", /** * The user has performed a long press on an object that results in an action being performed. */ Long_Press = "long-press", /** * The user has pressed on a virtual on-screen key. */ Virtual_Key = "virtual-key", /** * The user has released a virtual key. */ Virtual_Key_Release = "virtual-key-release", /** * No haptic feedback should be performed. */ No_Haptics = "no-haptics", /** * The user is switching between a series of potential choices. For example, items in a list or discrete points on a slider. */ Segment_Tick = "segment-tick", /** * The user is switching between a series of many potential choices. For example, minutes on a clock face or individual percentages. * This constant is expected to be very soft, so as not to be uncomfortable when performed a lot in quick succession. * If the device can't make a suitably soft vibration, then it may not make any vibration. */ Segment_Frequent_Tick = "segment-frequent-tick", /** * The user has performed a selection/insertion handle move on text field. */ Text_Handle_Move = "text-handle-move" } //# sourceMappingURL=Haptics.types.d.ts.map