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expo-gl-cpp

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C++ bindings for WebGL 2.0 used in Expo GL module

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GL_CONSTANT(ACTIVE_ATTRIBUTES) /* 35721 */ // GL_CONSTANT(ACTIVE_ATTRIBUTE_MAX_LENGTH) /*35722 */ GL_CONSTANT(ACTIVE_TEXTURE) /* 34016 */ GL_CONSTANT(ACTIVE_UNIFORMS) /* 35718 */ GL_CONSTANT(ACTIVE_UNIFORM_BLOCKS) /* 35382 */ // GL_CONSTANT(ACTIVE_UNIFORM_MAX_LENGTH) /*35719 */ GL_CONSTANT(ALIASED_LINE_WIDTH_RANGE) /* 33902 */ GL_CONSTANT(ALIASED_POINT_SIZE_RANGE) /* 33901 */ GL_CONSTANT(ALPHA) /* 6406 */ GL_CONSTANT(ALPHA_BITS) /* 3413 */ GL_CONSTANT(ALREADY_SIGNALED) /* 37146 */ GL_CONSTANT(ALWAYS) /* 519 */ GL_CONSTANT(ANY_SAMPLES_PASSED) /* 35887 */ GL_CONSTANT(ANY_SAMPLES_PASSED_CONSERVATIVE) /* 36202 */ GL_CONSTANT(ARRAY_BUFFER) /* 34962 */ GL_CONSTANT(ARRAY_BUFFER_BINDING) /* 34964 */ GL_CONSTANT(ATTACHED_SHADERS) /* 35717 */ GL_CONSTANT(BACK) /* 1029 */ GL_CONSTANT(BLEND) /* 3042 */ GL_CONSTANT(BLEND_COLOR) /* 32773 */ GL_CONSTANT(BLEND_DST_ALPHA) /* 32970 */ GL_CONSTANT(BLEND_DST_RGB) /* 32968 */ GL_CONSTANT(BLEND_EQUATION) /* 32777 */ GL_CONSTANT(BLEND_EQUATION_ALPHA) /* 34877 */ GL_CONSTANT(BLEND_EQUATION_RGB) /* 32777 */ GL_CONSTANT(BLEND_SRC_ALPHA) /* 32971 */ GL_CONSTANT(BLEND_SRC_RGB) /* 32969 */ GL_CONSTANT(BLUE_BITS) /* 3412 */ GL_CONSTANT(BOOL) /* 35670 */ GL_CONSTANT(BOOL_VEC2) /* 35671 */ GL_CONSTANT(BOOL_VEC3) /* 35672 */ GL_CONSTANT(BOOL_VEC4) /* 35673 */ GL_CONSTANT(BROWSER_DEFAULT_WEBGL) /* 37444 */ GL_CONSTANT(BUFFER_SIZE) /* 34660 */ GL_CONSTANT(BUFFER_USAGE) /* 34661 */ GL_CONSTANT(BYTE) /* 5120 */ GL_CONSTANT(CCW) /* 2305 */ GL_CONSTANT(CLAMP_TO_EDGE) /* 33071 */ GL_CONSTANT(COLOR) /* 6144 */ GL_CONSTANT(COLOR_ATTACHMENT0) /* 36064 */ GL_CONSTANT(COLOR_ATTACHMENT1) /* 36065 */ GL_CONSTANT(COLOR_ATTACHMENT2) /* 36066 */ GL_CONSTANT(COLOR_ATTACHMENT3) /* 36067 */ GL_CONSTANT(COLOR_ATTACHMENT4) /* 36068 */ GL_CONSTANT(COLOR_ATTACHMENT5) /* 36069 */ GL_CONSTANT(COLOR_ATTACHMENT6) /* 36070 */ GL_CONSTANT(COLOR_ATTACHMENT7) /* 36071 */ GL_CONSTANT(COLOR_ATTACHMENT8) /* 36072 */ GL_CONSTANT(COLOR_ATTACHMENT9) /* 36073 */ GL_CONSTANT(COLOR_ATTACHMENT10) /* 36074 */ GL_CONSTANT(COLOR_ATTACHMENT11) /* 36075 */ GL_CONSTANT(COLOR_ATTACHMENT12) /* 36076 */ GL_CONSTANT(COLOR_ATTACHMENT13) /* 36077 */ GL_CONSTANT(COLOR_ATTACHMENT14) /* 36078 */ GL_CONSTANT(COLOR_ATTACHMENT15) /* 36079 */ GL_CONSTANT(COLOR_BUFFER_BIT) /* 16384 */ GL_CONSTANT(COLOR_CLEAR_VALUE) /* 3106 */ GL_CONSTANT(COLOR_WRITEMASK) /* 3107 */ GL_CONSTANT(COMPARE_REF_TO_TEXTURE) /* 34894 */ GL_CONSTANT(COMPILE_STATUS) /* 35713 */ GL_CONSTANT(COMPRESSED_TEXTURE_FORMATS) /* 34467 */ GL_CONSTANT(CONDITION_SATISFIED) /* 37148 */ GL_CONSTANT(CONSTANT_ALPHA) /* 32771 */ GL_CONSTANT(CONSTANT_COLOR) /* 32769 */ GL_CONSTANT(CONTEXT_LOST_WEBGL) /* 37442 */ GL_CONSTANT(COPY_READ_BUFFER) /* 36662 */ GL_CONSTANT(COPY_READ_BUFFER_BINDING) /* 36662 */ GL_CONSTANT(COPY_WRITE_BUFFER) /* 36663 */ GL_CONSTANT(COPY_WRITE_BUFFER_BINDING) /* 36663 */ GL_CONSTANT(CULL_FACE) /* 2884 */ GL_CONSTANT(CULL_FACE_MODE) /* 2885 */ GL_CONSTANT(CURRENT_PROGRAM) /* 35725 */ GL_CONSTANT(CURRENT_QUERY) /* 34917 */ GL_CONSTANT(CURRENT_VERTEX_ATTRIB) /* 34342 */ GL_CONSTANT(CW) /* 2304 */ GL_CONSTANT(DECR) /* 7683 */ GL_CONSTANT(DECR_WRAP) /* 34056 */ GL_CONSTANT(DELETE_STATUS) /* 35712 */ GL_CONSTANT(DEPTH) /* 6145 */ GL_CONSTANT(DEPTH24_STENCIL8) /* 35056 */ GL_CONSTANT(DEPTH32F_STENCIL8) /* 36013 */ GL_CONSTANT(DEPTH_ATTACHMENT) /* 36096 */ GL_CONSTANT(DEPTH_BITS) /* 3414 */ GL_CONSTANT(DEPTH_BUFFER_BIT) /* 256 */ GL_CONSTANT(DEPTH_COMPONENT24) /* 33190 */ GL_CONSTANT(DEPTH_COMPONENT32F) /* 36012 */ GL_CONSTANT(DEPTH_CLEAR_VALUE) /* 2931 */ GL_CONSTANT(DEPTH_COMPONENT) /* 6402 */ GL_CONSTANT(DEPTH_COMPONENT16) /* 33189 */ GL_CONSTANT(DEPTH_FUNC) /* 2932 */ GL_CONSTANT(DEPTH_RANGE) /* 2928 */ GL_CONSTANT(DEPTH_STENCIL) /* 34041 */ GL_CONSTANT(DEPTH_STENCIL_ATTACHMENT) /* 33306 */ GL_CONSTANT(DEPTH_TEST) /* 2929 */ GL_CONSTANT(DEPTH_WRITEMASK) /* 2930 */ GL_CONSTANT(DITHER) /* 3024 */ GL_CONSTANT(DONT_CARE) /* 4352 */ GL_CONSTANT(DRAW_BUFFER0) /* 34853 */ GL_CONSTANT(DRAW_BUFFER1) /* 34854 */ GL_CONSTANT(DRAW_BUFFER2) /* 34855 */ GL_CONSTANT(DRAW_BUFFER3) /* 34856 */ GL_CONSTANT(DRAW_BUFFER4) /* 34857 */ GL_CONSTANT(DRAW_BUFFER5) /* 34858 */ GL_CONSTANT(DRAW_BUFFER6) /* 34859 */ GL_CONSTANT(DRAW_BUFFER7) /* 34860 */ GL_CONSTANT(DRAW_BUFFER8) /* 34861 */ GL_CONSTANT(DRAW_BUFFER9) /* 34862 */ GL_CONSTANT(DRAW_BUFFER10) /* 34863 */ GL_CONSTANT(DRAW_BUFFER11) /* 34864 */ GL_CONSTANT(DRAW_BUFFER12) /* 34865 */ GL_CONSTANT(DRAW_BUFFER13) /* 34866 */ GL_CONSTANT(DRAW_BUFFER14) /* 34867 */ GL_CONSTANT(DRAW_BUFFER15) /* 34868 */ GL_CONSTANT(DRAW_FRAMEBUFFER) /* 36009 */ GL_CONSTANT(DRAW_FRAMEBUFFER_BINDING) /* 36006 */ GL_CONSTANT(DST_ALPHA) /* 772 */ GL_CONSTANT(DST_COLOR) /* 774 */ GL_CONSTANT(DYNAMIC_COPY) /* 35050 */ GL_CONSTANT(DYNAMIC_DRAW) /* 35048 */ GL_CONSTANT(DYNAMIC_READ) /* 35049 */ GL_CONSTANT(ELEMENT_ARRAY_BUFFER) /* 34963 */ GL_CONSTANT(ELEMENT_ARRAY_BUFFER_BINDING) /* 34965 */ GL_CONSTANT(EQUAL) /* 514 */ // GL_CONSTANT(FALSE) /*0 */ GL_CONSTANT(FASTEST) /* 4353 */ GL_CONSTANT(FLOAT) /* 5126 */ GL_CONSTANT(FLOAT_32_UNSIGNED_INT_24_8_REV) /* 36269 */ GL_CONSTANT(FLOAT_MAT2) /* 35674 */ GL_CONSTANT(FLOAT_MAT2x3) /* 35685 */ GL_CONSTANT(FLOAT_MAT2x4) /* 35686 */ GL_CONSTANT(FLOAT_MAT3) /* 35675 */ GL_CONSTANT(FLOAT_MAT3x2) /* 35687 */ GL_CONSTANT(FLOAT_MAT3x4) /* 35688 */ GL_CONSTANT(FLOAT_MAT4) /* 35676 */ GL_CONSTANT(FLOAT_MAT4x2) /* 35689 */ GL_CONSTANT(FLOAT_MAT4x3) /* 35690 */ GL_CONSTANT(FLOAT_VEC2) /* 35664 */ GL_CONSTANT(FLOAT_VEC3) /* 35665 */ GL_CONSTANT(FLOAT_VEC4) /* 35666 */ GL_CONSTANT(FRAGMENT_SHADER) /* 35632 */ GL_CONSTANT(FRAGMENT_SHADER_DERIVATIVE_HINT) /* 35723 */ GL_CONSTANT(FRAMEBUFFER) /* 36160 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) /* 33301 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) /* 33300 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) /* 33296 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) /* 33297 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) /* 33302 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) /* 33299 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) /* 36049 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) /* 36048 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_RED_SIZE) /* 33298 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) /* 33303 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) /* 36051 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) /* 36052 */ GL_CONSTANT(FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) /* 36050 */ GL_CONSTANT(FRAMEBUFFER_BINDING) /* 36006 */ GL_CONSTANT(FRAMEBUFFER_COMPLETE) /* 36053 */ GL_CONSTANT(FRAMEBUFFER_DEFAULT) /* 33304 */ GL_CONSTANT(FRAMEBUFFER_INCOMPLETE_ATTACHMENT) /* 36054 */ GL_CONSTANT(FRAMEBUFFER_INCOMPLETE_DIMENSIONS) /* 36057 */ GL_CONSTANT(FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) /* 36055 */ GL_CONSTANT(FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) /* 36182 */ GL_CONSTANT(FRAMEBUFFER_UNSUPPORTED) /* 36061 */ GL_CONSTANT(FRONT) /* 1028 */ GL_CONSTANT(FRONT_AND_BACK) /* 1032 */ GL_CONSTANT(FRONT_FACE) /* 2886 */ GL_CONSTANT(FUNC_ADD) /* 32774 */ GL_CONSTANT(FUNC_REVERSE_SUBTRACT) /* 32779 */ GL_CONSTANT(FUNC_SUBTRACT) /* 32778 */ GL_CONSTANT(GENERATE_MIPMAP_HINT) /* 33170 */ GL_CONSTANT(GEQUAL) /* 518 */ GL_CONSTANT(GREATER) /* 516 */ GL_CONSTANT(GREEN_BITS) /* 3411 */ GL_CONSTANT(HALF_FLOAT) /* 5131 */ GL_CONSTANT(HIGH_FLOAT) /* 36338 */ GL_CONSTANT(HIGH_INT) /* 36341 */ GL_CONSTANT(IMPLEMENTATION_COLOR_READ_TYPE) /* 35738 */ GL_CONSTANT(IMPLEMENTATION_COLOR_READ_FORMAT) /* 35739 */ GL_CONSTANT(INCR) /* 7682 */ GL_CONSTANT(INCR_WRAP) /* 34055 */ // GL_CONSTANT(INFO_LOG_LENGTH) /*35716 */ GL_CONSTANT(INT) /* 5124 */ GL_CONSTANT(INTERLEAVED_ATTRIBS) /* 35980 */ GL_CONSTANT(INT_2_10_10_10_REV) /* 36255 */ GL_CONSTANT(INT_SAMPLER_2D) /* 36298 */ GL_CONSTANT(INT_SAMPLER_3D) /* 36299 */ GL_CONSTANT(INT_SAMPLER_CUBE) /* 36300 */ GL_CONSTANT(INT_SAMPLER_2D_ARRAY) /* 36303 */ GL_CONSTANT(INT_VEC2) /* 35667 */ GL_CONSTANT(INT_VEC3) /* 35668 */ GL_CONSTANT(INT_VEC4) /* 35669 */ GL_CONSTANT(INVALID_ENUM) /* 1280 */ GL_CONSTANT(INVALID_FRAMEBUFFER_OPERATION) /* 1286 */ GL_CONSTANT(INVALID_INDEX) /* 4294967295 */ GL_CONSTANT(INVALID_OPERATION) /* 1282 */ GL_CONSTANT(INVALID_VALUE) /* 1281 */ GL_CONSTANT(INVERT) /* 5386 */ GL_CONSTANT(KEEP) /* 7680 */ GL_CONSTANT(LEQUAL) /* 515 */ GL_CONSTANT(LESS) /* 513 */ GL_CONSTANT(LINEAR) /* 9729 */ GL_CONSTANT(LINEAR_MIPMAP_LINEAR) /* 9987 */ GL_CONSTANT(LINEAR_MIPMAP_NEAREST) /* 9985 */ GL_CONSTANT(LINES) /* 1 */ GL_CONSTANT(LINE_LOOP) /* 2 */ GL_CONSTANT(LINE_STRIP) /* 3 */ GL_CONSTANT(LINE_WIDTH) /* 2849 */ GL_CONSTANT(LINK_STATUS) /* 35714 */ GL_CONSTANT(LOW_FLOAT) /* 36336 */ GL_CONSTANT(LOW_INT) /* 36339 */ GL_CONSTANT(LUMINANCE) /* 6409 */ GL_CONSTANT(LUMINANCE_ALPHA) /* 6410 */ GL_CONSTANT(MAX) /* 32776 */ GL_CONSTANT(MAX_3D_TEXTURE_SIZE) /* 32883 */ GL_CONSTANT(MAX_ARRAY_TEXTURE_LAYERS) /* 35071 */ GL_CONSTANT(MAX_CLIENT_WAIT_TIMEOUT_WEBGL) /* 37447 */ GL_CONSTANT(MAX_COLOR_ATTACHMENTS) /* 36063 */ GL_CONSTANT(MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) /* 35379 */ GL_CONSTANT(MAX_COMBINED_TEXTURE_IMAGE_UNITS) /* 35661 */ GL_CONSTANT(MAX_COMBINED_UNIFORM_BLOCKS) /* 35374 */ GL_CONSTANT(MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) /* 35377 */ GL_CONSTANT(MAX_CUBE_MAP_TEXTURE_SIZE) /* 34076 */ GL_CONSTANT(MAX_DRAW_BUFFERS) /* 34852 */ GL_CONSTANT(MAX_ELEMENTS_INDICES) /* 33001 */ GL_CONSTANT(MAX_ELEMENTS_VERTICES) /* 33000 */ GL_CONSTANT(MAX_ELEMENT_INDEX) /* 36203 */ GL_CONSTANT(MAX_FRAGMENT_INPUT_COMPONENTS) /* 37157 */ GL_CONSTANT(MAX_FRAGMENT_UNIFORM_BLOCKS) /* 35373 */ GL_CONSTANT(MAX_FRAGMENT_UNIFORM_COMPONENTS) /* 35657 */ GL_CONSTANT(MAX_FRAGMENT_UNIFORM_VECTORS) /* 36349 */ GL_CONSTANT(MAX_PROGRAM_TEXEL_OFFSET) /* 35077 */ GL_CONSTANT(MAX_RENDERBUFFER_SIZE) /* 34024 */ GL_CONSTANT(MAX_SAMPLES) /* 36183 */ GL_CONSTANT(MAX_SERVER_WAIT_TIMEOUT) /* 37137 */ GL_CONSTANT(MAX_TEXTURE_IMAGE_UNITS) /* 34930 */ GL_CONSTANT(MAX_TEXTURE_LOD_BIAS) /* 34045 */ GL_CONSTANT(MAX_TEXTURE_SIZE) /* 3379 */ GL_CONSTANT(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) /* 35978 */ GL_CONSTANT(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) /* 35979 */ GL_CONSTANT(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) /* 35968 */ GL_CONSTANT(MAX_UNIFORM_BLOCK_SIZE) /* 35376 */ GL_CONSTANT(MAX_UNIFORM_BUFFER_BINDINGS) /* 35375 */ GL_CONSTANT(MAX_VARYING_COMPONENTS) /* 35659 */ GL_CONSTANT(MAX_VARYING_VECTORS) /* 36348 */ GL_CONSTANT(MAX_VERTEX_ATTRIBS) /* 34921 */ GL_CONSTANT(MAX_VERTEX_OUTPUT_COMPONENTS) /* 37154 */ GL_CONSTANT(MAX_VERTEX_TEXTURE_IMAGE_UNITS) /* 35660 */ GL_CONSTANT(MAX_VERTEX_UNIFORM_BLOCKS) /* 35371 */ GL_CONSTANT(MAX_VERTEX_UNIFORM_COMPONENTS) /* 35658 */ GL_CONSTANT(MAX_VERTEX_UNIFORM_VECTORS) /* 36347 */ GL_CONSTANT(MAX_VIEWPORT_DIMS) /* 3386 */ GL_CONSTANT(MEDIUM_FLOAT) /* 36337 */ GL_CONSTANT(MEDIUM_INT) /* 36340 */ GL_CONSTANT(MIN) /* 32775 */ GL_CONSTANT(MIN_PROGRAM_TEXEL_OFFSET) /* 35076 */ GL_CONSTANT(MIRRORED_REPEAT) /* 33648 */ GL_CONSTANT(NEAREST) /* 9728 */ GL_CONSTANT(NEAREST_MIPMAP_LINEAR) /* 9986 */ GL_CONSTANT(NEAREST_MIPMAP_NEAREST) /* 9984 */ GL_CONSTANT(NEVER) /* 512 */ GL_CONSTANT(NICEST) /* 4354 */ GL_CONSTANT(NONE) /* 0 */ GL_CONSTANT(NOTEQUAL) /* 517 */ GL_CONSTANT(NO_ERROR) /* 0 */ // GL_CONSTANT(NUM_COMPRESSED_TEXTURE_FORMATS) /*34466 */ GL_CONSTANT(OBJECT_TYPE) /* 37138 */ GL_CONSTANT(ONE) /* 1 */ GL_CONSTANT(ONE_MINUS_CONSTANT_ALPHA) /* 32772 */ GL_CONSTANT(ONE_MINUS_CONSTANT_COLOR) /* 32770 */ GL_CONSTANT(ONE_MINUS_DST_ALPHA) /* 773 */ GL_CONSTANT(ONE_MINUS_DST_COLOR) /* 775 */ GL_CONSTANT(ONE_MINUS_SRC_ALPHA) /* 771 */ GL_CONSTANT(ONE_MINUS_SRC_COLOR) /* 769 */ GL_CONSTANT(OUT_OF_MEMORY) /* 1285 */ GL_CONSTANT(PACK_ALIGNMENT) /* 3333 */ GL_CONSTANT(PACK_ROW_LENGTH) /* 3330 */ GL_CONSTANT(PACK_SKIP_PIXELS) /* 3332 */ GL_CONSTANT(PACK_SKIP_ROWS) /* 3331 */ GL_CONSTANT(PIXEL_PACK_BUFFER) /* 35051 */ GL_CONSTANT(PIXEL_PACK_BUFFER_BINDING) /* 35053 */ GL_CONSTANT(PIXEL_UNPACK_BUFFER) /* 35052 */ GL_CONSTANT(PIXEL_UNPACK_BUFFER_BINDING) /* 35055 */ GL_CONSTANT(POINTS) /* 0 */ GL_CONSTANT(POLYGON_OFFSET_FACTOR) /* 32824 */ GL_CONSTANT(POLYGON_OFFSET_FILL) /* 32823 */ GL_CONSTANT(POLYGON_OFFSET_UNITS) /* 10752 */ GL_CONSTANT(QUERY_RESULT) /* 34918 */ GL_CONSTANT(QUERY_RESULT_AVAILABLE) /* 34919 */ GL_CONSTANT(R11F_G11F_B10F) /* 35898 */ GL_CONSTANT(R16F) /* 33325 */ GL_CONSTANT(R16I) /* 33331 */ GL_CONSTANT(R16UI) /* 33332 */ GL_CONSTANT(R32F) /* 33326 */ GL_CONSTANT(R32I) /* 33333 */ GL_CONSTANT(R32UI) /* 33334 */ GL_CONSTANT(R8) /* 33321 */ GL_CONSTANT(R8I) /* 33329 */ GL_CONSTANT(R8UI) /* 33330 */ GL_CONSTANT(R8_SNORM) /* 36756 */ GL_CONSTANT(RASTERIZER_DISCARD) /* 35977 */ GL_CONSTANT(READ_BUFFER) /* 3074 */ GL_CONSTANT(READ_FRAMEBUFFER) /* 36008 */ GL_CONSTANT(READ_FRAMEBUFFER_BINDING) /* 36010 */ GL_CONSTANT(RED) /* 6403 */ GL_CONSTANT(RED_BITS) /* 3410 */ GL_CONSTANT(RED_INTEGER) /* 36244 */ GL_CONSTANT(RENDERBUFFER) /* 36161 */ GL_CONSTANT(RENDERBUFFER_ALPHA_SIZE) /* 36179 */ GL_CONSTANT(RENDERBUFFER_BINDING) /* 36007 */ GL_CONSTANT(RENDERBUFFER_BLUE_SIZE) /* 36178 */ GL_CONSTANT(RENDERBUFFER_DEPTH_SIZE) /* 36180 */ GL_CONSTANT(RENDERBUFFER_GREEN_SIZE) /* 36177 */ GL_CONSTANT(RENDERBUFFER_HEIGHT) /* 36163 */ GL_CONSTANT(RENDERBUFFER_INTERNAL_FORMAT) /* 36164 */ GL_CONSTANT(RENDERBUFFER_RED_SIZE) /* 36176 */ GL_CONSTANT(RENDERBUFFER_SAMPLES) /* 36011 */ GL_CONSTANT(RENDERBUFFER_STENCIL_SIZE) /* 36181 */ GL_CONSTANT(RENDERBUFFER_WIDTH) /* 36162 */ GL_CONSTANT(RENDERER) /* 7937 */ GL_CONSTANT(REPEAT) /* 10497 */ GL_CONSTANT(REPLACE) /* 7681 */ GL_CONSTANT(RG) /* 33319 */ GL_CONSTANT(RG16F) /* 33327 */ GL_CONSTANT(RG16I) /* 33337 */ GL_CONSTANT(RG16UI) /* 33338 */ GL_CONSTANT(RG32F) /* 33328 */ GL_CONSTANT(RG32I) /* 33339 */ GL_CONSTANT(RG32UI) /* 33340 */ GL_CONSTANT(RG8) /* 33323 */ GL_CONSTANT(RG8I) /* 33335 */ GL_CONSTANT(RG8UI) /* 33336 */ GL_CONSTANT(RG8_SNORM) /* 36757 */ GL_CONSTANT(RGB) /* 6407 */ GL_CONSTANT(RGB10_A2) /* 32857 */ GL_CONSTANT(RGB10_A2UI) /* 36975 */ GL_CONSTANT(RGB16F) /* 34843 */ GL_CONSTANT(RGB16I) /* 36233 */ GL_CONSTANT(RGB16UI) /* 36215 */ GL_CONSTANT(RGB32F) /* 34837 */ GL_CONSTANT(RGB32I) /* 36227 */ GL_CONSTANT(RGB32UI) /* 36209 */ GL_CONSTANT(RGB5_A1) /* 32855 */ GL_CONSTANT(RGB565) /* 36194 */ GL_CONSTANT(RGB8) /* 32849 */ GL_CONSTANT(RGB8I) /* 36239 */ GL_CONSTANT(RGB8UI) /* 36221 */ GL_CONSTANT(RGB8_SNORM) /* 36758 */ GL_CONSTANT(RGB9_E5) /* 35901 */ GL_CONSTANT(RGBA) /* 6408 */ GL_CONSTANT(RGBA4) /* 32854 */ GL_CONSTANT(RGBA8) /* 32856 */ GL_CONSTANT(RGBA8I) /* 36238 */ GL_CONSTANT(RGBA8UI) /* 36220 */ GL_CONSTANT(RGBA8_SNORM) /* 36759 */ GL_CONSTANT(RGBA16F) /* 34842 */ GL_CONSTANT(RGBA16I) /* 36232 */ GL_CONSTANT(RGBA16UI) /* 36214 */ GL_CONSTANT(RGBA32F) /* 34836 */ GL_CONSTANT(RGBA32I) /* 36226 */ GL_CONSTANT(RGBA32UI) /* 36208 */ GL_CONSTANT(RGB_INTEGER) /* 36248 */ GL_CONSTANT(RGBA_INTEGER) /* 36249 */ GL_CONSTANT(RG_INTEGER) /* 33320 */ GL_CONSTANT(SAMPLER_2D) /* 35678 */ GL_CONSTANT(SAMPLER_2D_ARRAY) /* 36289 */ GL_CONSTANT(SAMPLER_2D_ARRAY_SHADOW) /* 36292 */ GL_CONSTANT(SAMPLER_2D_SHADOW) /* 35682 */ GL_CONSTANT(SAMPLER_3D) /* 35679 */ GL_CONSTANT(SAMPLER_BINDING) /* 35097 */ GL_CONSTANT(SAMPLER_CUBE) /* 35680 */ GL_CONSTANT(SAMPLER_CUBE_SHADOW) /* 36293 */ GL_CONSTANT(SAMPLES) /* 32937 */ GL_CONSTANT(SAMPLE_ALPHA_TO_COVERAGE) /* 32926 */ GL_CONSTANT(SAMPLE_BUFFERS) /* 32936 */ GL_CONSTANT(SAMPLE_COVERAGE) /* 32928 */ GL_CONSTANT(SAMPLE_COVERAGE_INVERT) /* 32939 */ GL_CONSTANT(SAMPLE_COVERAGE_VALUE) /* 32938 */ GL_CONSTANT(SCISSOR_BOX) /* 3088 */ GL_CONSTANT(SCISSOR_TEST) /* 3089 */ GL_CONSTANT(SEPARATE_ATTRIBS) /* 35981 */ // GL_CONSTANT(SHADER_COMPILER) /*36346 */ // GL_CONSTANT(SHADER_SOURCE_LENGTH) /*35720 */ GL_CONSTANT(SHADER_TYPE) /* 35663 */ GL_CONSTANT(SHADING_LANGUAGE_VERSION) /* 35724 */ GL_CONSTANT(SHORT) /* 5122 */ GL_CONSTANT(SIGNALED) /* 37145 */ GL_CONSTANT(SIGNED_NORMALIZED) /* 36764 */ GL_CONSTANT(SRC_ALPHA) /* 770 */ GL_CONSTANT(SRC_ALPHA_SATURATE) /* 776 */ GL_CONSTANT(SRC_COLOR) /* 768 */ GL_CONSTANT(SRGB) /* 35904 */ GL_CONSTANT(SRGB8) /* 35905 */ GL_CONSTANT(SRGB8_ALPHA8) /* 35907 */ GL_CONSTANT(STATIC_COPY) /* 35046 */ GL_CONSTANT(STATIC_DRAW) /* 35044 */ GL_CONSTANT(STATIC_READ) /* 35045 */ GL_CONSTANT(STENCIL) /* 6146 */ GL_CONSTANT(STENCIL_ATTACHMENT) /* 36128 */ GL_CONSTANT(STENCIL_BACK_FAIL) /* 34817 */ GL_CONSTANT(STENCIL_BACK_FUNC) /* 34816 */ GL_CONSTANT(STENCIL_BACK_PASS_DEPTH_FAIL) /* 34818 */ GL_CONSTANT(STENCIL_BACK_PASS_DEPTH_PASS) /* 34819 */ GL_CONSTANT(STENCIL_BACK_REF) /* 36003 */ GL_CONSTANT(STENCIL_BACK_VALUE_MASK) /* 36004 */ GL_CONSTANT(STENCIL_BACK_WRITEMASK) /* 36005 */ GL_CONSTANT(STENCIL_BITS) /* 3415 */ GL_CONSTANT(STENCIL_BUFFER_BIT) /* 1024 */ GL_CONSTANT(STENCIL_CLEAR_VALUE) /* 2961 */ GL_CONSTANT(STENCIL_FAIL) /* 2964 */ GL_CONSTANT(STENCIL_FUNC) /* 2962 */ GL_CONSTANT(STENCIL_INDEX) /* 6401 */ GL_CONSTANT(STENCIL_INDEX8) /* 36168 */ GL_CONSTANT(STENCIL_PASS_DEPTH_FAIL) /* 2965 */ GL_CONSTANT(STENCIL_PASS_DEPTH_PASS) /* 2966 */ GL_CONSTANT(STENCIL_REF) /* 2967 */ GL_CONSTANT(STENCIL_TEST) /* 2960 */ GL_CONSTANT(STENCIL_VALUE_MASK) /* 2963 */ GL_CONSTANT(STENCIL_WRITEMASK) /* 2968 */ GL_CONSTANT(STREAM_COPY) /* 35042 */ GL_CONSTANT(STREAM_DRAW) /* 35040 */ GL_CONSTANT(STREAM_READ) /* 35041 */ GL_CONSTANT(SUBPIXEL_BITS) /* 3408 */ GL_CONSTANT(SYNC_CONDITION) /* 37139 */ GL_CONSTANT(SYNC_FENCE) /* 37142 */ GL_CONSTANT(SYNC_FLAGS) /* 37141 */ GL_CONSTANT(SYNC_FLUSH_COMMANDS_BIT) /* 1 */ GL_CONSTANT(SYNC_GPU_COMMANDS_COMPLETE) /* 37143 */ GL_CONSTANT(SYNC_STATUS) /* 37140 */ GL_CONSTANT(TEXTURE) /* 5890 */ GL_CONSTANT(TEXTURE0) /* 33984 */ GL_CONSTANT(TEXTURE1) /* 33985 */ GL_CONSTANT(TEXTURE2) /* 33986 */ GL_CONSTANT(TEXTURE3) /* 33987 */ GL_CONSTANT(TEXTURE4) /* 33988 */ GL_CONSTANT(TEXTURE5) /* 33989 */ GL_CONSTANT(TEXTURE6) /* 33990 */ GL_CONSTANT(TEXTURE7) /* 33991 */ GL_CONSTANT(TEXTURE8) /* 33992 */ GL_CONSTANT(TEXTURE9) /* 33993 */ GL_CONSTANT(TEXTURE10) /* 33994 */ GL_CONSTANT(TEXTURE11) /* 33995 */ GL_CONSTANT(TEXTURE12) /* 33996 */ GL_CONSTANT(TEXTURE13) /* 33997 */ GL_CONSTANT(TEXTURE14) /* 33998 */ GL_CONSTANT(TEXTURE15) /* 33999 */ GL_CONSTANT(TEXTURE16) /* 34000 */ GL_CONSTANT(TEXTURE17) /* 34001 */ GL_CONSTANT(TEXTURE18) /* 34002 */ GL_CONSTANT(TEXTURE19) /* 34003 */ GL_CONSTANT(TEXTURE20) /* 34004 */ GL_CONSTANT(TEXTURE21) /* 34005 */ GL_CONSTANT(TEXTURE22) /* 34006 */ GL_CONSTANT(TEXTURE23) /* 34007 */ GL_CONSTANT(TEXTURE24) /* 34008 */ GL_CONSTANT(TEXTURE25) /* 34009 */ GL_CONSTANT(TEXTURE26) /* 34010 */ GL_CONSTANT(TEXTURE27) /* 34011 */ GL_CONSTANT(TEXTURE28) /* 34012 */ GL_CONSTANT(TEXTURE29) /* 34013 */ GL_CONSTANT(TEXTURE30) /* 34014 */ GL_CONSTANT(TEXTURE31) /* 34015 */ GL_CONSTANT(TEXTURE_2D) /* 3553 */ GL_CONSTANT(TEXTURE_2D_ARRAY) /* 35866 */ GL_CONSTANT(TEXTURE_3D) /* 32879 */ GL_CONSTANT(TEXTURE_BASE_LEVEL) /* 33084 */ GL_CONSTANT(TEXTURE_BINDING_2D) /* 32873 */ GL_CONSTANT(TEXTURE_BINDING_2D_ARRAY) /* 35869 */ GL_CONSTANT(TEXTURE_BINDING_3D) /* 32874 */ GL_CONSTANT(TEXTURE_BINDING_CUBE_MAP) /* 34068 */ GL_CONSTANT(TEXTURE_COMPARE_FUNC) /* 34893 */ GL_CONSTANT(TEXTURE_COMPARE_MODE) /* 34892 */ GL_CONSTANT(TEXTURE_CUBE_MAP) /* 34067 */ GL_CONSTANT(TEXTURE_CUBE_MAP_NEGATIVE_X) /* 34070 */ GL_CONSTANT(TEXTURE_CUBE_MAP_NEGATIVE_Y) /* 34072 */ GL_CONSTANT(TEXTURE_CUBE_MAP_NEGATIVE_Z) /* 34074 */ GL_CONSTANT(TEXTURE_CUBE_MAP_POSITIVE_X) /* 34069 */ GL_CONSTANT(TEXTURE_CUBE_MAP_POSITIVE_Y) /* 34071 */ GL_CONSTANT(TEXTURE_CUBE_MAP_POSITIVE_Z) /* 34073 */ GL_CONSTANT(TEXTURE_IMMUTABLE_FORMAT) /* 37167 */ GL_CONSTANT(TEXTURE_IMMUTABLE_LEVELS) /* 33503 */ GL_CONSTANT(TEXTURE_MAG_FILTER) /* 10240 */ GL_CONSTANT(TEXTURE_MAX_LEVEL) /* 33085 */ GL_CONSTANT(TEXTURE_MAX_LOD) /* 33083 */ GL_CONSTANT(TEXTURE_MIN_FILTER) /* 10241 */ GL_CONSTANT(TEXTURE_MIN_LOD) /* 33082 */ GL_CONSTANT(TEXTURE_WRAP_R) /* 32882 */ GL_CONSTANT(TEXTURE_WRAP_S) /* 10242 */ GL_CONSTANT(TEXTURE_WRAP_T) /* 10243 */ GL_CONSTANT(TIMEOUT_EXPIRED) /* 37147 */ GL_CONSTANT(TIMEOUT_IGNORED) /*-1 */ GL_CONSTANT(TRANSFORM_FEEDBACK) /* 36386 */ GL_CONSTANT(TRANSFORM_FEEDBACK_ACTIVE) /* 36388 */ GL_CONSTANT(TRANSFORM_FEEDBACK_BINDING) /* 36389 */ GL_CONSTANT(TRANSFORM_FEEDBACK_BUFFER) /* 35982 */ GL_CONSTANT(TRANSFORM_FEEDBACK_BUFFER_BINDING) /* 35983 */ GL_CONSTANT(TRANSFORM_FEEDBACK_BUFFER_MODE) /* 35967 */ GL_CONSTANT(TRANSFORM_FEEDBACK_BUFFER_SIZE) /* 35973 */ GL_CONSTANT(TRANSFORM_FEEDBACK_BUFFER_START) /* 35972 */ GL_CONSTANT(TRANSFORM_FEEDBACK_PAUSED) /* 36387 */ GL_CONSTANT(TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) /* 35976 */ GL_CONSTANT(TRANSFORM_FEEDBACK_VARYINGS) /* 35971 */ GL_CONSTANT(TRIANGLES) /* 4 */ GL_CONSTANT(TRIANGLE_FAN) /* 6 */ GL_CONSTANT(TRIANGLE_STRIP) /* 5 */ // GL_CONSTANT(TRUE) /*1 */ GL_CONSTANT(UNIFORM_ARRAY_STRIDE) /* 35388 */ GL_CONSTANT(UNIFORM_BLOCK_ACTIVE_UNIFORMS) /* 35394 */ GL_CONSTANT(UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) /* 35395 */ GL_CONSTANT(UNIFORM_BLOCK_BINDING) /* 35391 */ GL_CONSTANT(UNIFORM_BLOCK_DATA_SIZE) /* 35392 */ GL_CONSTANT(UNIFORM_BLOCK_INDEX) /* 35386 */ GL_CONSTANT(UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) /* 35397 */ GL_CONSTANT(UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) /* 35396 */ GL_CONSTANT(UNIFORM_BUFFER) /* 35345 */ GL_CONSTANT(UNIFORM_BUFFER_BINDING) /* 35368 */ GL_CONSTANT(UNIFORM_BUFFER_OFFSET_ALIGNMENT) /* 35380 */ GL_CONSTANT(UNIFORM_BUFFER_SIZE) /* 35370 */ GL_CONSTANT(UNIFORM_BUFFER_START) /* 35369 */ GL_CONSTANT(UNIFORM_IS_ROW_MAJOR) /* 35390 */ GL_CONSTANT(UNIFORM_MATRIX_STRIDE) /* 35389 */ GL_CONSTANT(UNIFORM_OFFSET) /* 35387 */ GL_CONSTANT(UNIFORM_SIZE) /* 35384 */ GL_CONSTANT(UNIFORM_TYPE) /* 35383 */ GL_CONSTANT(UNPACK_ALIGNMENT) /* 3317 */ GL_CONSTANT(UNPACK_COLORSPACE_CONVERSION_WEBGL) /* 37443 */ GL_CONSTANT(UNPACK_FLIP_Y_WEBGL) /* 37440 */ GL_CONSTANT(UNPACK_IMAGE_HEIGHT) /* 32878 */ GL_CONSTANT(UNPACK_PREMULTIPLY_ALPHA_WEBGL) /* 37441 */ GL_CONSTANT(UNPACK_ROW_LENGTH) /* 3314 */ GL_CONSTANT(UNPACK_SKIP_IMAGES) /* 32877 */ GL_CONSTANT(UNPACK_SKIP_PIXELS) /* 3316 */ GL_CONSTANT(UNPACK_SKIP_ROWS) /* 3315 */ GL_CONSTANT(UNSIGNALED) /* 37144 */ GL_CONSTANT(UNSIGNED_BYTE) /* 5121 */ GL_CONSTANT(UNSIGNED_INT) /* 5125 */ GL_CONSTANT(UNSIGNED_INT_10F_11F_11F_REV) /* 35899 */ GL_CONSTANT(UNSIGNED_INT_24_8) /* 34042 */ GL_CONSTANT(UNSIGNED_INT_2_10_10_10_REV) /* 33640 */ GL_CONSTANT(UNSIGNED_INT_5_9_9_9_REV) /* 35902 */ GL_CONSTANT(UNSIGNED_INT_SAMPLER_2D) /* 36306 */ GL_CONSTANT(UNSIGNED_INT_SAMPLER_2D_ARRAY) /* 36311 */ GL_CONSTANT(UNSIGNED_INT_SAMPLER_3D) /* 36307 */ GL_CONSTANT(UNSIGNED_INT_SAMPLER_CUBE) /* 36308 */ GL_CONSTANT(UNSIGNED_INT_VEC2) /* 36294 */ GL_CONSTANT(UNSIGNED_INT_VEC3) /* 36295 */ GL_CONSTANT(UNSIGNED_INT_VEC4) /* 36296 */ GL_CONSTANT(UNSIGNED_NORMALIZED) /* 35863 */ GL_CONSTANT(UNSIGNED_SHORT) /* 5123 */ GL_CONSTANT(UNSIGNED_SHORT_4_4_4_4) /* 32819 */ GL_CONSTANT(UNSIGNED_SHORT_5_5_5_1) /* 32820 */ GL_CONSTANT(UNSIGNED_SHORT_5_6_5) /* 33635 */ GL_CONSTANT(VALIDATE_STATUS) /* 35715 */ GL_CONSTANT(VENDOR) /* 7936 */ GL_CONSTANT(VERSION) /* 7938 */ GL_CONSTANT(VERTEX_ARRAY_BINDING) /* 34229 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) /* 34975 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_DIVISOR) /* 35070 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_ENABLED) /* 34338 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_INTEGER) /* 35069 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_NORMALIZED) /* 34922 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_POINTER) /* 34373 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_SIZE) /* 34339 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_STRIDE) /* 34340 */ GL_CONSTANT(VERTEX_ATTRIB_ARRAY_TYPE) /* 34341 */ GL_CONSTANT(VERTEX_SHADER) /* 35633 */ GL_CONSTANT(VIEWPORT) /* 2978 */ GL_CONSTANT(WAIT_FAILED) /* 37149 */ GL_CONSTANT(ZERO) /* 0 */