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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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/** * The current Excalibur version string * @description `process.env.__EX_VERSION` gets replaced by Webpack on build */ export declare const EX_VERSION: string; export * from './Flags'; export * from './Id'; export * from './Engine'; export * from './GarbageCollector'; export * from './Screen'; export * from './Actor'; export * from './Math/index'; export * from './Camera'; export * from './Debug/index'; export * from './EventEmitter'; export * from './Events/MediaEvents'; export * from './Events'; export * from './Label'; export { FontStyle, FontUnit, TextAlign, BaseAlign } from './Graphics/FontCommon'; export * from './Particles/index'; export * from './Scene'; export * from './TileMap/index'; export * from './Timer'; export * from './Trigger'; export * from './ScreenElement'; export * from './Actions/index'; export * from './Collision/Index'; export * from './Interfaces/Index'; export * from './Resources/Index'; export * from './EntityComponentSystem/index'; export * from './Director/index'; export * from './Color'; export * from './Graphics/index'; import * as events from './Events'; export { events as Events }; export { WheelEvent } from './Input/WheelEvent'; export { PointerEvent } from './Input/PointerEvent'; export { WheelDeltaMode } from './Input/WheelDeltaMode'; export { PointerButton } from './Input/PointerButton'; export { NativePointerButton } from './Input/NativePointerButton'; export { CapturePointerConfig } from './Input/CapturePointerConfig'; export { NativePointerEvent, NativeMouseEvent, NativeTouchEvent, NativeWheelEvent, PointerInitOptions, PointerEventReceiver } from './Input/PointerEventReceiver'; export { PointerAbstraction } from './Input/PointerAbstraction'; export { PointerComponent } from './Input/PointerComponent'; export { PointerSystem } from './Input/PointerSystem'; export { PointerType } from './Input/PointerType'; export { PointerScope } from './Input/PointerScope'; export { Gamepads, Gamepad, Buttons, Axes, NavigatorGamepads, NavigatorGamepad, NavigatorGamepadButton, NavigatorGamepadEvent, GamepadConfiguration } from './Input/Gamepad'; export { Keys, KeyEvent, KeyboardInitOptions, Keyboard } from './Input/Keyboard'; export * from './Input/InputHost'; export * from './Input/InputMapper'; import * as util from './Util/Index'; export { util as Util }; export * from './Util/Browser'; export * from './Util/Decorators'; export * from './Util/Detector'; export * from './Util/EasingFunctions'; export * from './Util/Observable'; export * from './Util/Log'; export * from './Util/Pool'; export * from './Util/Fps'; export * from './Util/Clock'; export * from './Util/WebAudio'; export * from './Util/Toaster'; export * from './Util/StateMachine'; export * from './Util/Future'; export * from './Util/Semaphore'; export * from './Util/Coroutine'; export * from './Util/Assert';