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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Font } from '../Graphics/Font'; import { FontOptions } from '../Graphics/FontCommon'; import { GraphicOptions, RasterOptions } from '../Graphics'; import { Loadable } from '../Interfaces/Loadable'; export interface FontSourceOptions extends Omit<FontOptions, 'family'>, GraphicOptions, RasterOptions { /** * Whether or not to cache-bust requests */ bustCache?: boolean; } export declare class FontSource implements Loadable<FontFace> { /** * Path to the font resource relative from the HTML document hosting the game, or absolute */ readonly path: string; /** * The font family name */ readonly family: string; private _resource; private _isLoaded; private _options; data: FontFace; constructor( /** * Path to the font resource relative from the HTML document hosting the game, or absolute */ path: string, /** * The font family name */ family: string, { bustCache, ...options }?: FontSourceOptions); load(): Promise<FontFace>; isLoaded(): boolean; /** * Build a font from this FontSource. * @param options {FontOptions} Override the font options */ toFont(options?: FontOptions & GraphicOptions & RasterOptions): Font; }