UNPKG

excalibur

Version:

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

23 lines (22 loc) 753 B
import { Vector } from '../../../Math/vector'; import { Color } from '../../../Color'; import { ExcaliburGraphicsContextWebGL } from '../ExcaliburGraphicsContextWebGL'; import { RendererPlugin } from '../renderer'; export declare class PointRenderer implements RendererPlugin { readonly type = "ex.point"; priority: number; private _shader; private _maxPoints; private _buffer; private _layout; private _gl; private _context; private _pointCount; private _vertexIndex; initialize(gl: WebGL2RenderingContext, context: ExcaliburGraphicsContextWebGL): void; dispose(): void; draw(point: Vector, color: Color, size: number): void; private _isFull; hasPendingDraws(): boolean; flush(): void; }