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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { GlobalCoordinates } from '../Math/global-coordinates'; import { WheelDeltaMode } from '../Input/WheelDeltaMode'; import { ExEvent } from './ExEvent'; export declare abstract class PointerEvent extends ExEvent<'down' | 'up' | 'move' | 'cancel'> { pointerId: number; coordinates: GlobalCoordinates; nativeEvent: Event; constructor(pointerId: number, coordinates: GlobalCoordinates, nativeEvent: Event); } export declare class PointerUp extends PointerEvent { readonly type = "up"; } export declare class PointerDown extends PointerEvent { readonly type = "down"; } export declare class PointerMove extends PointerEvent { readonly type = "move"; } export declare class PointerCancel extends PointerEvent { readonly type = "cancel"; } export declare class Wheel extends ExEvent<'wheel'> { x: number; y: number; pageX: number; pageY: number; screenX: number; screenY: number; index: number; deltaX: number; deltaY: number; deltaZ: number; deltaMode: WheelDeltaMode; ev: Event; readonly type = "wheel"; constructor(x: number, y: number, pageX: number, pageY: number, screenX: number, screenY: number, index: number, deltaX: number, deltaY: number, deltaZ: number, deltaMode: WheelDeltaMode, ev: Event); }