excalibur
Version:
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
48 lines (47 loc) • 1.36 kB
TypeScript
import { GameEvent } from '../Events';
import { Sound } from '../Resources/Sound/Sound';
import { Actor } from '../Actor';
import { WebAudioInstance } from '../Resources/Sound/WebAudioInstance';
export declare class MediaEvent extends GameEvent<Sound> {
target: Sound;
protected _name: string;
/**
* Media event cannot bubble
*/
set bubbles(_value: boolean);
/**
* Media event cannot bubble
*/
get bubbles(): boolean;
/**
* Media event cannot bubble, so they have no path
*/
protected get _path(): Actor[];
/**
* Media event cannot bubble, so they have no path
*/
protected set _path(_val: Actor[]);
constructor(target: Sound, _name?: string);
/**
* Prevents event from bubbling
*/
stopPropagation(): void;
/**
* Action, that calls when event happens
*/
action(): void;
/**
* Propagate event further through event path
*/
propagate(): void;
layPath(_actor: Actor): void;
}
export declare class NativeSoundEvent extends MediaEvent {
track?: WebAudioInstance;
constructor(target: Sound, track?: WebAudioInstance);
}
export declare class NativeSoundProcessedEvent extends MediaEvent {
private _processedData;
data: string | AudioBuffer;
constructor(target: Sound, _processedData: string | AudioBuffer);
}