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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { GameEvent } from '../Events'; import { Sound } from '../Resources/Sound/Sound'; import { Actor } from '../Actor'; import { WebAudioInstance } from '../Resources/Sound/WebAudioInstance'; export declare class MediaEvent extends GameEvent<Sound> { target: Sound; protected _name: string; /** * Media event cannot bubble */ set bubbles(_value: boolean); /** * Media event cannot bubble */ get bubbles(): boolean; /** * Media event cannot bubble, so they have no path */ protected get _path(): Actor[]; /** * Media event cannot bubble, so they have no path */ protected set _path(_val: Actor[]); constructor(target: Sound, _name?: string); /** * Prevents event from bubbling */ stopPropagation(): void; /** * Action, that calls when event happens */ action(): void; /** * Propagate event further through event path */ propagate(): void; layPath(_actor: Actor): void; } export declare class NativeSoundEvent extends MediaEvent { track?: WebAudioInstance; constructor(target: Sound, track?: WebAudioInstance); } export declare class NativeSoundProcessedEvent extends MediaEvent { private _processedData; data: string | AudioBuffer; constructor(target: Sound, _processedData: string | AudioBuffer); }