excalibur
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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
16 lines (15 loc) • 540 B
TypeScript
/**
* Semaphore allows you to limit the amount of async calls happening between `enter()` and `exit()`
*
* This can be useful when limiting the number of http calls, browser api calls, etc either for performance or to work
* around browser limitations like max Image.decode() calls in chromium being 256.
*/
export declare class Semaphore {
private _count;
private _waitQueue;
constructor(_count: number);
get count(): number;
get waiting(): number;
enter(): Promise<unknown>;
exit(count?: number): void;
}