excalibur
Version:
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
29 lines (28 loc) • 951 B
TypeScript
export interface NativeEventable {
addEventListener(name: string, handler: (...any: any[]) => any): any;
removeEventListener(name: string, handler: (...any: any[]) => any): any;
}
export declare class BrowserComponent<T extends NativeEventable> {
nativeComponent: T;
private _paused;
private _nativeHandlers;
on(eventName: string, handler: (evt: any) => void): void;
off(eventName: string, handler?: (event: any) => void): void;
private _decorate;
pause(): void;
resume(): void;
clear(): void;
constructor(nativeComponent: T);
}
export declare class BrowserEvents {
private _windowGlobal;
private _documentGlobal;
private _windowComponent;
private _documentComponent;
constructor(_windowGlobal: Window, _documentGlobal: Document);
get window(): BrowserComponent<Window>;
get document(): BrowserComponent<Document>;
pause(): void;
resume(): void;
clear(): void;
}