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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Random } from './Random'; /** * Two PI constant */ export declare const TwoPI: number; /** * Returns the fractional part of a number * @param x */ export declare function frac(x: number): number; /** * Returns the sign of a number, if 0 returns 0 */ export declare function sign(val: number): number; /** * Clamps a value between a min and max inclusive */ export declare function clamp(val: number, min: number, max: number): number; /** * Approximately equals */ export declare function approximatelyEqual(val1: number, val2: number, tolerance: number): boolean; /** * Convert an angle to be the equivalent in the range [0, 2PI) */ export declare function canonicalizeAngle(angle: number): number; /** * Convert radians to degrees */ export declare function toDegrees(radians: number): number; /** * Convert degrees to radians */ export declare function toRadians(degrees: number): number; /** * Generate a range of numbers * For example: range(0, 5) -> [0, 1, 2, 3, 4, 5] * @param from inclusive * @param to inclusive */ export declare const range: (from: number, to: number) => number[]; /** * Find a random floating point number in range */ export declare function randomInRange(min: number, max: number, random?: Random): number; /** * Find a random integer in a range */ export declare function randomIntInRange(min: number, max: number, random?: Random): number;