excalibur
Version:
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
15 lines (14 loc) • 388 B
TypeScript
/**
* Determines the scope of handling mouse/touch events.
*/
export declare enum PointerScope {
/**
* Handle events on the `canvas` element only. Events originating outside the
* `canvas` will not be handled.
*/
Canvas = "Canvas",
/**
* Handles events on the entire document. All events will be handled by Excalibur.
*/
Document = "Document"
}