excalibur
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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
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TypeScript
import { ImageFiltering } from './Filtering';
import { GraphicOptions } from './Graphic';
import { ImageSource, ImageWrapConfiguration } from './ImageSource';
import { SourceView, Sprite } from './Sprite';
import { ImageWrapping } from './Wrapping';
export interface TiledSpriteOptions {
image: ImageSource;
/**
* Source view into the {@link ImageSource image}
*/
sourceView?: SourceView;
/**
* Optionally override {@link ImageFiltering filtering}
*/
filtering?: ImageFiltering;
/**
* Optionally override {@link ImageWrapping wrapping} , default wrapping is Repeat for TiledSprite
*/
wrapping?: ImageWrapConfiguration | ImageWrapping;
/**
* Total width in pixels for the tiling to take place over
*/
width: number;
/**
* Total height in pixels for the tiling to take place over
*/
height: number;
}
export declare class TiledSprite extends Sprite {
private _ready;
ready: Promise<void>;
private _options;
constructor(options: TiledSpriteOptions & GraphicOptions);
static fromSprite(sprite: Sprite, options?: Partial<Omit<TiledSpriteOptions & GraphicOptions, 'image'>>): TiledSprite;
private _applyTiling;
}