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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { ExcaliburGraphicsContext } from './Context/ExcaliburGraphicsContext'; import { BoundingBox } from '../Collision/BoundingBox'; import { SpriteFont } from './SpriteFont'; import { Graphic, GraphicOptions } from './Graphic'; import { Color } from '../Color'; import { Font } from './Font'; export interface TextOptions { /** * Text to draw */ text: string; /** * Optionally override the font color, currently unsupported by SpriteFont */ color?: Color; /** * Optionally specify a font, if none specified a default font is used (System sans-serif 10 pixel) */ font?: Font | SpriteFont; /** * Optionally specify a maximum width in pixels for our text, and wrap to the next line if needed. */ maxWidth?: number; } /** * Represent Text graphics in excalibur * * Useful for in game labels, ui, or overlays */ export declare class Text extends Graphic { color?: Color; maxWidth?: number; constructor(options: TextOptions & GraphicOptions); clone(): Text; private _text; get text(): string; set text(value: string); private _font; get font(): Font | SpriteFont; set font(font: Font | SpriteFont); private _textWidth; get width(): number; private _textHeight; get height(): number; private _calculateDimension; get localBounds(): BoundingBox; protected _rotate(_ex: ExcaliburGraphicsContext): void; protected _flip(_ex: ExcaliburGraphicsContext): void; protected _preDraw(ex: ExcaliburGraphicsContext, x: number, y: number): void; protected _drawImage(ex: ExcaliburGraphicsContext, x: number, y: number): void; }