excalibur
Version:
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
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TypeScript
import { Scene } from '../Scene';
import { GraphicsComponent } from './GraphicsComponent';
import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent';
import { Query, System, SystemType, World } from '../EntityComponentSystem';
export declare class GraphicsSystem extends System {
world: World;
static priority: 0;
readonly systemType = SystemType.Draw;
private _token;
private _graphicsContext;
private _camera;
private _engine;
private _sortedTransforms;
query: Query<typeof TransformComponent | typeof GraphicsComponent>;
get sortedTransforms(): TransformComponent[];
constructor(world: World);
initialize(world: World, scene: Scene): void;
private _zHasChanged;
private _zIndexUpdate;
preupdate(): void;
update(elapsed: number): void;
private _drawGraphicsComponent;
private _targetInterpolationTransform;
/**
* This applies the current entity transform to the graphics context
* @param entity
*/
private _applyTransform;
private _applyOpacity;
}