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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { BoundingBox } from '../Collision/BoundingBox'; import { Color } from '../Color'; import { ExcaliburGraphicsContext } from './Context/ExcaliburGraphicsContext'; import { Font } from './Font'; export declare class FontTextInstance { readonly font: Font; readonly text: string; readonly color: Color; readonly maxWidth?: number; canvas: HTMLCanvasElement; ctx: CanvasRenderingContext2D; private _textFragments; dimensions: BoundingBox; disposed: boolean; private _lastHashCode; constructor(font: Font, text: string, color: Color, maxWidth?: number); measureText(text: string, maxWidth?: number): BoundingBox; private _setDimension; static getHashCode(font: Font, text: string, color?: Color): string; getHashCode(includeColor?: boolean): string; protected _applyRasterProperties(ctx: CanvasRenderingContext2D): void; private _applyFont; private _drawText; private _splitTextBitmap; flagDirty(): void; private _dirty; private _ex?; render(ex: ExcaliburGraphicsContext, x: number, y: number, maxWidth?: number): void; dispose(): void; /** * Return array of lines split based on the \n character, and the maxWidth? constraint * @param text * @param maxWidth */ private _cachedText?; private _cachedLines?; private _cachedRenderWidth?; private _getLinesFromText; }