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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Vector } from '../Math/vector'; import { ExcaliburGraphicsContext, LineGraphicsOptions, PointGraphicsOptions } from './Context/ExcaliburGraphicsContext'; import { Color } from '../Color'; import { Ray } from '../Math/ray'; import { BoundingBox } from '../Collision/BoundingBox'; export declare class Debug { static _drawCalls: ((ctx: ExcaliburGraphicsContext) => void)[]; static _ctx: ExcaliburGraphicsContext; static z: number; static registerGraphicsContext(ctx: ExcaliburGraphicsContext): void; static draw(debugDrawCall: (ctx: ExcaliburGraphicsContext) => void): void; static drawPoint(point: Vector, options?: PointGraphicsOptions): void; static drawLine(start: Vector, end: Vector, options?: LineGraphicsOptions): void; static drawLines(points: Vector[], options?: LineGraphicsOptions): void; static drawText(text: string, pos: Vector): void; static drawPolygon(points: Vector[], options?: { color?: Color; }): void; static drawCircle(center: Vector, radius: number, options?: { color?: Color; strokeColor?: Color; width?: number; }): void; static drawBounds(boundingBox: BoundingBox, options?: { color?: Color; }): void; static drawRay(ray: Ray, options?: { distance?: number; color?: Color; }): void; static flush(ctx: ExcaliburGraphicsContext): void; static clear(): void; }