excalibur
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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
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TypeScript
import { Vector } from '../Math/vector';
import { ExcaliburGraphicsContext, LineGraphicsOptions, PointGraphicsOptions } from './Context/ExcaliburGraphicsContext';
import { Color } from '../Color';
import { Ray } from '../Math/ray';
import { BoundingBox } from '../Collision/BoundingBox';
export declare class Debug {
static _drawCalls: ((ctx: ExcaliburGraphicsContext) => void)[];
static _ctx: ExcaliburGraphicsContext;
static z: number;
static registerGraphicsContext(ctx: ExcaliburGraphicsContext): void;
static draw(debugDrawCall: (ctx: ExcaliburGraphicsContext) => void): void;
static drawPoint(point: Vector, options?: PointGraphicsOptions): void;
static drawLine(start: Vector, end: Vector, options?: LineGraphicsOptions): void;
static drawLines(points: Vector[], options?: LineGraphicsOptions): void;
static drawText(text: string, pos: Vector): void;
static drawPolygon(points: Vector[], options?: {
color?: Color;
}): void;
static drawCircle(center: Vector, radius: number, options?: {
color?: Color;
strokeColor?: Color;
width?: number;
}): void;
static drawBounds(boundingBox: BoundingBox, options?: {
color?: Color;
}): void;
static drawRay(ray: Ray, options?: {
distance?: number;
color?: Color;
}): void;
static flush(ctx: ExcaliburGraphicsContext): void;
static clear(): void;
}