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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { RenderSource } from './render-source'; declare global { interface WebGL2RenderingContext { /** * Experimental only in chrome */ drawingBufferFormat?: number; } } export interface RenderTargetOptions { gl: WebGL2RenderingContext; width: number; height: number; transparency: boolean; /** * Optionally enable render buffer multisample anti-aliasing * * By default false */ antialias?: boolean; /** * Optionally specify number of anti-aliasing samples to use * * By default the max for the platform is used if antialias is on. */ samples?: number; } export declare class RenderTarget { width: number; height: number; transparency: boolean; antialias: boolean; samples: number; private _gl; readonly bufferFormat: number; constructor(options: RenderTargetOptions); setResolution(width: number, height: number): void; private _renderBuffer; get renderBuffer(): WebGLRenderbuffer; private _renderFrameBuffer; get renderFrameBuffer(): WebGLFramebuffer; private _frameBuffer; get frameBuffer(): WebGLFramebuffer; private _frameTexture; get frameTexture(): WebGLTexture; private _setupRenderBuffer; private _setupFramebuffer; toRenderSource(): RenderSource; blitToScreen(): void; blitRenderBufferToFrameBuffer(): void; copyToTexture(texture: WebGLTexture): void; /** * When called, all drawing gets redirected to this render target */ use(): void; /** * When called, all drawing is sent back to the canvas */ disable(): void; }