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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Color } from '../../../Color'; import { Vector } from '../../../Math/vector'; import { ExcaliburGraphicsContextWebGL } from '../ExcaliburGraphicsContextWebGL'; import { RendererPlugin } from '../renderer'; export declare class RectangleRenderer implements RendererPlugin { readonly type = "ex.rectangle"; priority: number; private _maxRectangles; private _shader; private _gl; private _context; private _buffer; private _layout; private _quads; private _rectangleCount; private _vertexIndex; initialize(gl: WebGL2RenderingContext, context: ExcaliburGraphicsContextWebGL): void; dispose(): void; private _isFull; draw(...args: any[]): void; private _transparent; private _scratch1; private _scratch2; private _scratch3; private _scratch4; drawLine(start: Vector, end: Vector, color: Color, thickness?: number): void; drawRectangle(pos: Vector, width: number, height: number, color: Color, stroke?: Color, strokeThickness?: number): void; hasPendingDraws(): boolean; flush(): void; }