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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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/** * Helper that defines and index buffer for quad geometry * * Index buffers allow you to save space in vertex buffers when you share vertices in geometry * it is almost always worth it in terms of performance to use an index buffer. */ export declare class QuadIndexBuffer { private _gl; private _logger; /** * Access to the webgl buffer handle */ buffer: WebGLBuffer; /** * Access to the raw data of the index buffer */ bufferData: Uint16Array | Uint32Array; /** * Depending on the browser this is either gl.UNSIGNED_SHORT or gl.UNSIGNED_INT */ bufferGlType: number; /** * @param gl WebGL2RenderingContext this layout will be attached to, these cannot be reused across contexts. * @param numberOfQuads Specify the max number of quads you want to draw * @param useUint16 Optionally force a uint16 buffer */ constructor(gl: WebGL2RenderingContext, numberOfQuads: number, useUint16?: boolean); get size(): number; /** * Upload data to the GPU */ upload(): void; /** * Bind this index buffer */ bind(): void; dispose(): void; }