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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { HTMLImageSource } from '../ExcaliburGraphicsContext'; import { ExcaliburGraphicsContextWebGL } from '../ExcaliburGraphicsContextWebGL'; import { RendererPlugin } from '../renderer'; export interface ImageRendererOptions { pixelArtSampler: boolean; uvPadding: number; } export declare class ImageRendererV2 implements RendererPlugin { readonly type = "ex.image-v2"; priority: number; readonly pixelArtSampler: boolean; readonly uvPadding: number; private _maxImages; private _maxTextures; private _components; private _context; private _gl; private _shader; private _transformData; private _imageCount; private _textures; private _textureIndex; private _textureToIndex; private _images; private _vertexIndex; private _quadMesh; private _meshBuffer; private _vao; constructor(options: ImageRendererOptions); initialize(gl: WebGL2RenderingContext, context: ExcaliburGraphicsContextWebGL): void; private _bindData; dispose(): void; private _transformFragmentSource; private _addImageAsTexture; private _bindTextures; private _getTextureIdForImage; private _isFull; private _imageToWidth; private _getImageWidth; private _imageToHeight; private _getImageHeight; private _view; private _dest; private _defaultTint; draw(image: HTMLImageSource, sx: number, sy: number, swidth?: number, sheight?: number, dx?: number, dy?: number, dwidth?: number, dheight?: number): void; hasPendingDraws(): boolean; flush(): void; }