UNPKG

excalibur

Version:

Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

25 lines (24 loc) 896 B
import { GraphicOptions } from './Graphic'; import { Raster, RasterOptions } from './Raster'; export interface CanvasOptions { draw?: (ctx: CanvasRenderingContext2D) => void; cache?: boolean; } /** * A canvas {@apilink Graphic} to provide an adapter between the 2D Canvas API and the {@apilink ExcaliburGraphicsContext}. * * The {@apilink Canvas} works by re-rastering a draw handler to a HTMLCanvasElement for every draw which is then passed * to the {@apilink ExcaliburGraphicsContext} implementation as a rendered image. * * **Low performance API** */ export declare class Canvas extends Raster { private _options; /** * Return the 2D graphics context of this canvas */ get ctx(): CanvasRenderingContext2D; constructor(_options?: GraphicOptions & RasterOptions & CanvasOptions); clone(): Canvas; execute(ctx: CanvasRenderingContext2D): void; }