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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Entity } from './Entity'; import { World } from './World'; import { Scene } from '../Scene'; export declare class EntityManager { private _world; entities: Entity[]; _entityIndex: { [entityId: string]: Entity; }; private _childAddedHandlerMap; private _childRemovedHandlerMap; constructor(_world: World); /** * Runs the entity lifecycle * @param scene * @param elapsed */ updateEntities(scene: Scene, elapsed: number): void; findEntitiesForRemoval(): void; private _createChildAddedHandler; private _createChildRemovedHandler; /** * Adds an entity to be tracked by the EntityManager * @param entity */ addEntity(entity: Entity): void; removeEntity(entity: Entity, deferred?: boolean): void; removeEntity(id: number, deferred?: boolean): void; private _entitiesToRemove; processEntityRemovals(): void; processComponentRemovals(): void; getById(id: number): Entity | undefined; getByName(name: string): Entity[]; clear(): void; }