excalibur
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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
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TypeScript
import { Vector } from '../../Math/vector';
import { CoordPlane } from '../../Math/coord-plane';
import { Transform } from '../../Math/transform';
import { Component } from '../Component';
import { Entity } from '../Entity';
import { Observable } from '../../Util/Observable';
export declare class TransformComponent extends Component {
private _logger;
private _parentComponent;
private _transform;
get(): Transform;
private _addChildTransform;
onAdd(owner: Entity): void;
onRemove(_previousOwner: Entity): void;
/**
* Observable that emits when the z index changes on this component
*/
zIndexChanged$: Observable<number>;
/**
* The z-index ordering of the entity, a higher values are drawn on top of lower values.
* For example z=99 would be drawn on top of z=0.
*/
get z(): number;
set z(val: number);
get globalZ(): number;
set globalZ(z: number);
private _coordPlane;
/**
* The {@apilink CoordPlane | `coordinate plane`} for this transform for the entity.
*/
get coordPlane(): CoordPlane;
set coordPlane(value: CoordPlane);
get pos(): Vector;
set pos(v: Vector);
get globalPos(): Vector;
set globalPos(v: Vector);
get rotation(): number;
set rotation(rotation: number);
get globalRotation(): number;
set globalRotation(rotation: number);
get scale(): Vector;
set scale(v: Vector);
get globalScale(): Vector;
set globalScale(v: Vector);
applyInverse(v: Vector): Vector;
apply(v: Vector): Vector;
clone(): TransformComponent;
}