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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Engine } from '../Engine'; import { Scene } from '../Scene'; import { Transition, TransitionOptions } from './Transition'; import { EasingFunction } from '../Util/EasingFunctions'; export interface SlideOptions { /** * Duration of the transition in milliseconds */ duration: number; /** * Slide direction for the previous scene to move: up, down, left, right */ slideDirection: 'up' | 'down' | 'left' | 'right'; /** * Optionally select an easing function, by default linear (aka lerp) */ easingFunction?: EasingFunction; } /** * Slide`s between the previous scene and the destination scene * * Note: Slide` only works as an "in" transition */ export declare class Slide extends Transition { private _image; private _screenCover; private _easing; private _vectorEasing; readonly slideDirection: 'up' | 'down' | 'left' | 'right'; constructor(options: TransitionOptions & SlideOptions); onPreviousSceneDeactivate(scene: Scene<unknown>): Promise<void>; private _destinationCameraPosition; private _startCameraPosition; private _camera; private _directionOffset; onInitialize(engine: Engine): void; onUpdate(progress: number): void; }