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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Scene } from '../Scene'; import { Query, TransformComponent, World } from '../EntityComponentSystem'; import { System, SystemType } from '../EntityComponentSystem/System'; export declare class DebugSystem extends System { world: World; static priority: number; readonly systemType = SystemType.Draw; private _graphicsContext; private _collisionSystem; private _camera; private _engine; query: Query<typeof TransformComponent>; constructor(world: World); initialize(world: World, scene: Scene): void; update(): void; postupdate(engine: Scene<unknown>, elapsed: number): void; /** * This applies the current entity transform to the graphics context * @param entity */ private _applyTransform; /** * Applies the current camera transform if in world coordinates * @param transform */ private _pushCameraTransform; /** * Resets the current camera transform if in world coordinates * @param transform */ private _popCameraTransform; }