excalibur
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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
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TypeScript
import { Vector } from '../../Math/vector';
import { CollisionContact } from '../Detection/CollisionContact';
/**
* Holds information about contact points, meant to be reused over multiple frames of contact
*/
export declare class ContactConstraintPoint {
point: Vector;
local: Vector;
contact: CollisionContact;
constructor(point: Vector, local: Vector, contact: CollisionContact);
/**
* Updates the contact information
*/
update(): this;
/**
* Returns the relative velocity between bodyA and bodyB
*/
getRelativeVelocity(): Vector;
/**
* Impulse accumulated over time in normal direction
*/
normalImpulse: number;
/**
* Impulse accumulated over time in the tangent direction
*/
tangentImpulse: number;
/**
* Effective mass seen in the normal direction
*/
normalMass: number;
/**
* Effective mass seen in the tangent direction
*/
tangentMass: number;
/**
* Direction from center of mass of bodyA to contact point
*/
aToContact: Vector;
/**
* Direction from center of mass of bodyB to contact point
*/
bToContact: Vector;
/**
* Original contact velocity combined with bounciness
*/
originalVelocityAndRestitution: number;
}