excalibur
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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
39 lines (38 loc) • 1.55 kB
TypeScript
export * from './BodyComponent';
export * from './ColliderComponent';
export * from './CollisionType';
export * from './SolverStrategy';
export * from './Colliders/Collider';
export * from './BoundingBox';
export * from './Colliders/Shape';
export * from './Colliders/Collider';
export * from './Colliders/CompositeCollider';
export * from './Colliders/CircleCollider';
export * from './Colliders/EdgeCollider';
export * from './Colliders/PolygonCollider';
export * from './Colliders/CollisionJumpTable';
export * from './Colliders/ClosestLineJumpTable';
export * from './Colliders/SeparatingAxis';
export * from './Group/CollisionGroup';
export * from './Group/CollisionGroupManager';
export * from './Detection/Pair';
export * from './Detection/CollisionContact';
export * from './Detection/RayCastHit';
export * from './Detection/RayCastOptions';
export * from './Detection/CollisionProcessor';
export * from './Detection/DynamicTree';
export * from './Detection/DynamicTreeCollisionProcessor';
export * from './Detection/SparseHashGridCollisionProcessor';
export * from './Detection/SparseHashGrid';
export * from './Detection/SpatialPartitionStrategy';
export * from './Detection/QuadTree';
export * from './Solver/ArcadeSolver';
export * from './Solver/ContactBias';
export * from './Solver/ContactConstraintPoint';
export * from './Solver/RealisticSolver';
export * from './Solver/Solver';
export * from './CollisionSystem';
export * from './MotionSystem';
export * from './PhysicsWorld';
export * from './PhysicsConfig';
export * from './Side';