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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { CollisionGroup } from '../Group/CollisionGroup'; import { RayCastHit } from './RayCastHit'; export interface RayCastOptions { /** * Optionally specify the maximum distance in pixels to ray cast, default is Infinity */ maxDistance?: number; /** * Optionally specify a collision group to target in the ray cast, default is All. */ collisionGroup?: CollisionGroup; /** * Optionally specify a collision mask to target multiple collision categories */ collisionMask?: number; /** * Optionally search for all colliders that intersect the ray cast. * * Default false */ searchAllColliders?: boolean; /** * Optionally ignore things with CollisionGroup.All and only test against things with an explicit group * * Default false */ ignoreCollisionGroupAll?: boolean; /** * Optionally provide a any filter function to filter on arbitrary qualities of a ray cast hit * * Filters run after any collision mask/collision group filtering, it is the last decision * * Returning true means you want to include the collider in your results, false means exclude it */ filter?: (hit: RayCastHit) => boolean; }