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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { ComponentCtor, Query, World } from '../EntityComponentSystem'; import { MotionComponent } from '../EntityComponentSystem/Components/MotionComponent'; import { TransformComponent } from '../EntityComponentSystem/Components/TransformComponent'; import { System, SystemType } from '../EntityComponentSystem/System'; import { CollisionSolver } from './Solver/Solver'; import { ColliderComponent } from './ColliderComponent'; import { ExcaliburGraphicsContext } from '../Graphics/Context/ExcaliburGraphicsContext'; import { Scene } from '../Scene'; import { PhysicsWorld } from './PhysicsWorld'; export declare class CollisionSystem extends System { private _physics; static priority: -5; systemType: SystemType; query: Query<ComponentCtor<TransformComponent> | ComponentCtor<MotionComponent> | ComponentCtor<ColliderComponent>>; private _engine; private _configDirty; private _realisticSolver; private _arcadeSolver; private _lastFrameContacts; private _currentFrameContacts; private _motionSystem; private get _processor(); private _trackCollider; private _untrackCollider; constructor(world: World, _physics: PhysicsWorld); initialize(world: World, scene: Scene): void; update(elapsed: number): void; postupdate(): void; getSolver(): CollisionSolver; debug(ex: ExcaliburGraphicsContext): void; runContactStartEnd(): void; }