excalibur
Version:
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
57 lines (56 loc) • 1.39 kB
TypeScript
import { Vector } from '../../Math/vector';
import { Action } from '../Action';
import { Entity } from '../../EntityComponentSystem/Entity';
export interface ScaleToOptions {
/**
* Absolute scale to change to
*/
scale: Vector;
/**
* Duration to take in milliseconds
*/
duration: number;
}
/**
*
*/
export declare function isScaleToOptions(x: any): x is ScaleToOptions;
export declare class ScaleToWithOptions implements Action {
entity: Entity;
id: number;
private _durationMs;
private _tx;
private _started;
private _currentMs;
private _stopped;
private _motion;
private _endScale;
private _startScale;
constructor(entity: Entity, options: ScaleToOptions);
update(elapsed: number): void;
isComplete(): boolean;
stop(): void;
reset(): void;
}
export declare class ScaleTo implements Action {
id: number;
private _tx;
private _motion;
x: number;
y: number;
private _startX;
private _startY;
private _endX;
private _endY;
private _speedX;
private _speedY;
private _distanceX;
private _distanceY;
private _started;
private _stopped;
constructor(entity: Entity, scaleX: number, scaleY: number, speedX: number, speedY: number);
update(elapsed: number): void;
isComplete(): boolean;
stop(): void;
reset(): void;
}