excalibur
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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.
54 lines (53 loc) • 1.38 kB
TypeScript
import { Entity } from '../../EntityComponentSystem/Entity';
import { Vector } from '../../Math/vector';
import { EasingFunction } from '../../Util/EasingFunctions';
import { Action } from '../Action';
export interface MoveByOptions {
offset: Vector;
duration: number;
easing?: EasingFunction;
}
/**
*
*/
export declare function isMoveByOptions(x: any): x is MoveByOptions;
export declare class MoveByWithOptions implements Action {
entity: Entity;
id: number;
private _start;
private _end;
private _durationMs;
private _tx;
private _started;
private _currentMs;
private _stopped;
private _motion;
private _offset;
private _easing;
constructor(entity: Entity, options: MoveByOptions);
update(elapsed: number): void;
isComplete(entity: Entity): boolean;
stop(): void;
reset(): void;
}
export declare class MoveBy implements Action {
id: number;
private _tx;
private _motion;
private _entity;
x: number;
y: number;
private _distance;
private _speed;
private _start;
private _offset;
private _end;
private _dir;
private _started;
private _stopped;
constructor(entity: Entity, offsetX: number, offsetY: number, speed: number);
update(elapsed: number): void;
isComplete(entity: Entity): boolean;
stop(): void;
reset(): void;
}