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excalibur

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Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.

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import { Entity } from '../../EntityComponentSystem/Entity'; import { Vector } from '../../Math/vector'; import { EasingFunction } from '../../Util/EasingFunctions'; import { Action } from '../Action'; export interface MoveByOptions { offset: Vector; duration: number; easing?: EasingFunction; } /** * */ export declare function isMoveByOptions(x: any): x is MoveByOptions; export declare class MoveByWithOptions implements Action { entity: Entity; id: number; private _start; private _end; private _durationMs; private _tx; private _started; private _currentMs; private _stopped; private _motion; private _offset; private _easing; constructor(entity: Entity, options: MoveByOptions); update(elapsed: number): void; isComplete(entity: Entity): boolean; stop(): void; reset(): void; } export declare class MoveBy implements Action { id: number; private _tx; private _motion; private _entity; x: number; y: number; private _distance; private _speed; private _start; private _offset; private _end; private _dir; private _started; private _stopped; constructor(entity: Entity, offsetX: number, offsetY: number, speed: number); update(elapsed: number): void; isComplete(entity: Entity): boolean; stop(): void; reset(): void; }