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evidently-pixi

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TypeScript powered set of modules to make it easier to make games in Pixi.js.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); /** * Type of the layer in a stage */ var GameStageLayer; (function (GameStageLayer) { /** * Used for displaying the game. */ GameStageLayer[GameStageLayer["Normal"] = 0] = "Normal"; /** * Used for displaying debug graphics, always renders on top of `Normal`, * but is subject to any scale changes that `Normal` layer is, depending * on the stage used. */ GameStageLayer[GameStageLayer["DebugProportional"] = 1] = "DebugProportional"; /** * Used for displaying debug graphics, always renders on top of `DebugProportional`, * and always corresponds 1:1 to the actual physical space of the canvas, regardless * of what changes the stage would do. */ GameStageLayer[GameStageLayer["DebugFullScreen"] = 2] = "DebugFullScreen"; })(GameStageLayer = exports.GameStageLayer || (exports.GameStageLayer = {})); //# sourceMappingURL=GameStage.js.map