evidently-pixi
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TypeScript powered set of modules to make it easier to make games in Pixi.js.
25 lines • 1.01 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Type of the layer in a stage
*/
var GameStageLayer;
(function (GameStageLayer) {
/**
* Used for displaying the game.
*/
GameStageLayer[GameStageLayer["Normal"] = 0] = "Normal";
/**
* Used for displaying debug graphics, always renders on top of `Normal`,
* but is subject to any scale changes that `Normal` layer is, depending
* on the stage used.
*/
GameStageLayer[GameStageLayer["DebugProportional"] = 1] = "DebugProportional";
/**
* Used for displaying debug graphics, always renders on top of `DebugProportional`,
* and always corresponds 1:1 to the actual physical space of the canvas, regardless
* of what changes the stage would do.
*/
GameStageLayer[GameStageLayer["DebugFullScreen"] = 2] = "DebugFullScreen";
})(GameStageLayer = exports.GameStageLayer || (exports.GameStageLayer = {}));
//# sourceMappingURL=GameStage.js.map