evidently-pixi
Version:
TypeScript powered set of modules to make it easier to make games in Pixi.js.
39 lines (38 loc) • 1.24 kB
TypeScript
/**
* A scene is a container for separating logically-different sections of your game - a title screen, a cutscene player,
* the actual game, credits screen and so on.
*/
export interface Scene {
/**
* Called every frame.
*
* @param {number} passedTime The time that passed since the last frame in milliseconds
*/
update(passedTime: number): void;
/**
* Runs when this scene is changed to in [[SceneManager]].
*/
onStarted(): void;
/**
* Runs when another scene replaces this one in [[SceneManager]].
*/
onEnded(): void;
}
/**
* A class for managing which scene is currently active.
*/
export declare class SceneManager {
private _currentScene?;
/**
* Called every frame, will call `update()` of the current scene.
*
* @param {number} passedTime The time that passed since the last frame in milliseconds
*/
update(passedTime: number): void;
/**
* Changes the scene calling `onEnded()` on the scene that was previously active and `onStarted()` on the new one.
*
* @param {Scene} newScene The new scene that should replace the old one.
*/
changeScene(newScene: Scene): void;
}