events-async
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A wrapper around the EventEmitter to handle promise based async events
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# Events, but asynchronous
[![NPM Version][npm-image]][npm-url]
[![NPM Downloads][downloads-image]][downloads-url]
[](https://travis-ci.org/wesleytodd/events-async)
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[npm-image]: https://img.shields.io/npm/v/events-async.svg
[npm-url]: https://npmjs.org/package/events-async
[downloads-image]: https://img.shields.io/npm/dm/events-async.svg
[downloads-url]: https://npmjs.org/package/events-async
This module is the lightest wrapper I could come up with around the `EventEmitter` to add support for async events with Promises. It only re-implements the `emit` method. This now returns a `Promise` which will be resolved when all the event handlers have completed.
Handler functions can return a `Promise` to indicate that they are asynchronous which will then wait for resolution before emit resolves.
## Install
```
$ npm install --save events-async
```
## Usage
```javascript
var EventEmitter = require('events-async');
var ee = new EventEmitter();
// Add an asyncronous listener
ee.on('evt', function () {
return new Promise(function (resolve, reject) {
// Do something async, for example:
process.nextTick(function () {
resolve();
});
});
});
// Emit an event and wait for it to complete
ee.emit('evt').then(function () {
// All of the listeners have run
});
```
With this module you can mix async listeners and sync listeners, so you are not tied to the promise interface when you don't need it. Listeners that don't return a promise are just run in the normal sync fashion.
This module also supports the same argument passing behavior as node core's `EventEmitter`. It is actually as close to a direct port for that as possible, including the performance optimizations.
By default handler functions are run in parallel. If you need to run them in a series the first argument of the emit function needs to be an object with the `series` option passed.
```javascript
var EventEmitter = require('events-async');
var delay = require('delay');
var actual = [];
var ee = new EventEmitter();
// first
ee.on('evt', function () {
return delay(300).then(function () {
actual.push(300);
});
});
// second
ee.on('evt', function () {
return delay(200).then(function () {
actual.push(200);
});
});
// third
ee.on('evt', function () {
return delay(100).then(function () {
actual.push(100);
});
});
// Emit an event and wait for it to complete
ee.emit({ serial: true }, 'evt').then(function () {
// All of the listeners have run
console.log(actual);
//=> [ 300, 200, 100 ]
});
```
If you want to catch an error instead of it throwing a hard error then pass `{ catch: true }` into the emit options.