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eve

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Filesystem-first framework for durable backend AI agents that run anywhere.

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import type { UserContent } from "ai"; import { type EveAgentStoreCallbacks, type EveAgentStoreSnapshot, type EveAgentStoreStatus, type PrepareSend } from "#client/eve-agent-store.js"; import { type EveMessageData } from "#client/message-reducer.js"; import type { EveAgentReducer } from "#client/reducer.js"; import type { ClientSession } from "#client/session.js"; import type { CancelSessionResult, ClientAuth, HeadersValue, RespondTurnOptions, SendTurnOptions, ClientSessionState } from "#client/types.js"; import type { MessageStreamEvent } from "#protocol/message.js"; export type { PrepareSend }; /** * Session lifecycle phase: `"ready"` (idle), `"resuming"` (checking an * attached session), `"submitted"` (request sent, awaiting the first stream * event), `"streaming"` (events arriving), or `"error"`. */ export type UseEveAgentStatus = EveAgentStoreStatus; /** * Immutable point-in-time view of an eve agent session: projected `data`, the * last `error`, the raw `events` stream, the `session` cursor, and `status`. * `useEveAgent` passes this snapshot to the `onFinish` callback. */ export type UseEveAgentSnapshot<TData> = EveAgentStoreSnapshot<TData>; /** * Reactive return value from `useEveAgent`. * * The state properties are Svelte 5 rune-friendly getters. Read them from a * template, `$derived`, or `$effect` and Svelte will update when eve streams * new events. */ export interface UseEveAgentReturn<TData> { /** Request durable cancellation of the active turn while continuing to receive its events. */ readonly cancel: () => Promise<CancelSessionResult>; /** Projected state built by reducing every stream event through the reducer. */ readonly data: TData; /** Last transport-level error, or `undefined` when healthy. */ readonly error: Error | undefined; /** Raw server events received during this session (authoritative stream). */ readonly events: readonly MessageStreamEvent[]; /** Replay the attached durable session and follow its in-flight turn, if any. */ readonly resume: () => Promise<void>; /** Clear all state and start a new session. */ readonly reset: () => void; /** Send a message with optional turn settings. */ readonly send: <TOutput = unknown>(message: string | UserContent, options?: SendTurnOptions<TOutput>) => Promise<void>; /** Answer pending HITL input requests. */ readonly respond: <TOutput = unknown>(inputResponses: Parameters<ClientSession["respond"]>[0], options?: RespondTurnOptions<TOutput>) => Promise<void>; /** Current session identity and stream cursor. */ readonly session: ClientSessionState | undefined; /** * Lifecycle phase: `"ready"` (idle), `"resuming"` (checking an attached * session), `"submitted"` (request sent, awaiting first event), `"streaming"` * (events arriving), or `"error"`. */ readonly status: UseEveAgentStatus; } /** * Configuration for a Svelte eve agent session. * * Read once when `useEveAgent` creates its store; create a new binding to * change host, reducer, or session. To rotate credentials or headers without * recreating the binding, pass function values to `auth` or `headers`, which * the client resolves before each HTTP request. */ export interface UseEveAgentOptions<TData> extends EveAgentStoreCallbacks<TData> { /** * Named agent mounted by a framework integration such as `withEve({ agents })`. * * `agent: "support"` targets same-origin routes under * `/eve/agents/support/eve/v1/...`. Do not combine with `host`. */ readonly agent?: string; /** * Credentials for the auto-created session. Pass function values to refresh * per request. Ignored when `session` is supplied. */ readonly auth?: ClientAuth; /** * Custom headers for the auto-created session. Pass a function to resolve * fresh values per request. Ignored when `session` is supplied. */ readonly headers?: HeadersValue; /** * Base URL for eve client requests. Do not combine with `agent`. Empty targets same-origin eve routes * such as `/eve/v1/...`; a same-origin prefix like `/api` routes through an * app-owned proxy; an absolute origin hits an eve server directly. * * @default "" */ readonly host?: string; /** Ordered prefix of the session stream used to rehydrate projected state. */ readonly initialEvents?: readonly MessageStreamEvent[]; /** Seed session identity and stream cursor for resuming a prior conversation. */ readonly initialSession?: ClientSessionState; /** * Project submitted user messages before eve confirms them with a * `message.received` stream event. Optimistic events are reducer-facing * projection only and never appear in `events`, which stays the * authoritative eve stream. * * @default true */ readonly optimistic?: boolean; /** * Projects stream events into `TData`. Defaults to {@link defaultMessageReducer}, * which fixes `TData` to {@link EveMessageData}. */ readonly reducer?: EveAgentReducer<TData>; /** Replay the attached durable session after mount. Requires `initialSession` or `session`. */ readonly resume?: boolean; /** * Pre-built client session to bind to. When omitted, the binding creates its * own session from `auth`, `headers`, and `host`. */ readonly session?: ClientSession; } export declare function useEveAgent(options?: UseEveAgentOptions<EveMessageData>): UseEveAgentReturn<EveMessageData>; export declare function useEveAgent<TData>(options: UseEveAgentOptions<TData> & { readonly reducer: EveAgentReducer<TData>; }): UseEveAgentReturn<TData>;