eve
Version:
Filesystem-first framework for durable backend AI agents that run anywhere.
97 lines (96 loc) • 4.7 kB
TypeScript
import { type EveAgentStoreCallbacks, type EveAgentStoreSnapshot, type EveAgentStoreStatus, type PrepareSend } from "#client/eve-agent-store.js";
import type { EveAgentReducer } from "#client/reducer.js";
import type { ClientSession } from "#client/session.js";
import { type EveMessageData } from "#client/message-reducer.js";
import type { MessageStreamEvent } from "#protocol/message.js";
import type { UserContent } from "ai";
import type { CancelSessionResult, ClientAuth, HeadersValue, RespondTurnOptions, SendTurnOptions, ClientSessionState } from "#client/types.js";
export type { PrepareSend };
/**
* Lifecycle status of an eve agent session.
*
* - `"ready"`: idle, accepting a new turn.
* - `"resuming"`: checking an attached session for events; submission is disabled.
* - `"submitted"`: a turn was sent, no stream events received yet.
* - `"streaming"`: stream events are arriving for the active turn.
* - `"error"`: the last turn ended in a terminal failure (see `snapshot.error`).
*/
export type UseEveAgentStatus = EveAgentStoreStatus;
/**
* Snapshot of an eve agent session: `data` (the reducer projection), `events`
* (the authoritative server stream), `session` (resumable cursor), `status`,
* and `error`.
*/
export type UseEveAgentSnapshot<TData> = EveAgentStoreSnapshot<TData>;
/**
* Snapshot plus commands returned by `useEveAgent`.
*/
export interface UseEveAgentHelpers<TData> extends UseEveAgentSnapshot<TData> {
/** Requests durable cancellation of the active turn while continuing to receive its events. */
readonly cancel: () => Promise<CancelSessionResult>;
/** Replays the attached durable session and follows its in-flight turn, if any. */
readonly resume: () => Promise<void>;
/** Resets the session: detaches any local stream, recreates the owned session, and clears events and projected data. */
readonly reset: () => void;
/** Sends a message. While a turn is active, pass `turnPolicy: "steer"` to replace it. */
readonly send: <TOutput = unknown>(message: string | UserContent, options?: SendTurnOptions<TOutput>) => Promise<void>;
/** Answers pending HITL input requests. Rejects if a turn is already in flight. */
readonly respond: <TOutput = unknown>(inputResponses: Parameters<ClientSession["respond"]>[0], options?: RespondTurnOptions<TOutput>) => Promise<void>;
}
/**
* Configuration for creating or binding a React eve agent session.
*
* Session configuration is read when the hook creates its internal store;
* remount the component to point at a different host, reducer, or session.
* Lifecycle callbacks update on every render.
*
* For credentials or headers that must change without remounting, pass function
* values to `auth` or `headers`; the client resolves those before each request.
*/
export interface UseEveAgentOptions<TData> extends EveAgentStoreCallbacks<TData> {
/**
* Named agent mounted by a framework integration such as `withEve({ agents })`.
*
* `agent: "support"` targets same-origin routes under
* `/eve/agents/support/eve/v1/...`. Do not combine with `host`.
*/
readonly agent?: string;
readonly auth?: ClientAuth;
readonly headers?: HeadersValue;
/**
* Base URL for eve client requests. Do not combine with `agent`.
*
* Defaults to same-origin eve routes such as `/eve/v1/...`. Pass a same-origin
* prefix such as `/api` for an app-owned proxy, or an absolute origin to talk
* to an eve server directly.
*
* @default ""
*/
readonly host?: string;
/** Ordered prefix of the session stream used to rehydrate projected state. */
readonly initialEvents?: readonly MessageStreamEvent[];
readonly initialSession?: ClientSessionState;
/**
* Project submitted user messages before eve confirms them with a
* `message.received` stream event.
*
* Optimistic events are reducer-facing projection events only. They are not
* exposed through `events`, which remains the authoritative eve stream.
*
* @default true
*/
readonly optimistic?: boolean;
readonly reducer?: EveAgentReducer<TData>;
/**
* Replay the attached durable session after mount and follow its in-flight
* turn, if any. Requires `initialSession` or `session`.
*
* @default false
*/
readonly resume?: boolean;
readonly session?: ClientSession;
}
export declare function useEveAgent(options?: UseEveAgentOptions<EveMessageData>): UseEveAgentHelpers<EveMessageData>;
export declare function useEveAgent<TData>(options: UseEveAgentOptions<TData> & {
readonly reducer: EveAgentReducer<TData>;
}): UseEveAgentHelpers<TData>;