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Filesystem-first framework for durable backend AI agents that run anywhere.

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import { type PromiseWithResolvers } from './_workflow-utils.js'; /** * Flow-control knob: upper bound on chunks read-but-not-yet-durably-written * while coalescing. Once this many chunks are outstanding the producer stops * reading until the consumer drains a batch, so a fast producer paired with a * slow server can't grow the in-memory queue without bound. Override: * `WORKFLOW_STREAM_MAX_INFLIGHT_CHUNKS`. * * This is deliberately distinct from the per-request batch caps below: this * bounds how much is *buffered*, those bound how much goes out in one * `writeMulti`. Raising this must never let a single request exceed a wire * limit — batch sizing enforces that independently. */ export declare const MAX_INFLIGHT_CHUNKS = 1000; /** * Wire limit: maximum number of chunks in a single coalesced `writeMulti`. * The server enforces a per-multi-write chunk cap (1,000 today); a batch is * split at this bound so it can never be rejected wholesale, independently of * the backpressure knob above. Override: `WORKFLOW_STREAM_MAX_CHUNKS_PER_BATCH`. */ export declare const MAX_CHUNKS_PER_BATCH = 1000; /** * Wire limit: maximum cumulative bytes in a single coalesced `writeMulti`. * Chunk *count* alone is not enough — 1,000 small chunks are ~100KB but 1,000 * file-sized chunks can be hundreds of MB, which platform request-body limits * reject long before the count cap matters. A batch is split once adding the * next chunk would exceed this (a single chunk larger than the cap still goes * out alone). Default 1 MiB. Override: `WORKFLOW_STREAM_MAX_BYTES_PER_BATCH`. */ export declare const MAX_BYTES_PER_BATCH: number; /** * Polling interval (in ms) for lock release detection. * * The Web Streams API does not expose an event for "lock released but stream * still open"; we can only distinguish that state by periodically attempting * to acquire a reader/writer. For that reason we use polling instead of a * fully event-driven approach here. * * 10ms is chosen so the polling tick almost never sits on the critical path: * the V2 step-executor's `opsSettled` race waits for this state to resolve * after each step body returns, so a coarser interval (the previous 100ms) * adds visible per-step latency to streaming workflows. With a uniformly * distributed offset between step return and the next tick, the expected * wait is half the interval — so 10ms means ~5ms average wait per step * instead of ~50ms. The per-tick work is `writable.locked` plus a * `getWriter()`/`releaseLock()` probe, both microsecond-scale; 10× more * ticks during a stream's lifetime is not measurable in practice. */ export declare const LOCK_POLL_INTERVAL_MS = 10; /** * State tracker for flushable stream operations. * Resolves when either: * 1. Stream completes (close/error), OR * 2. Lock is released AND all pending operations are flushed * * Note: `doneResolved` and `streamEnded` are separate: * - `doneResolved`: The `done` promise has been resolved (step can complete) * - `streamEnded`: The underlying stream has actually closed/errored * * Once `doneResolved` is set to true, the `done` promise will not resolve * again. Re-acquiring locks after release is not supported as a way to * trigger additional completion signaling. */ export interface FlushableStreamState extends PromiseWithResolvers<void> { /** Number of write operations currently in flight to the server */ pendingOps: number; /** Whether the `done` promise has been resolved */ doneResolved: boolean; /** Whether the underlying stream has actually closed/errored */ streamEnded: boolean; /** Interval ID for writable lock polling (if active) */ writablePollingInterval?: ReturnType<typeof setInterval>; /** Interval ID for readable lock polling (if active) */ readablePollingInterval?: ReturnType<typeof setInterval>; } export declare function createFlushableState(): FlushableStreamState; /** * Polls a WritableStream to check if the user has released their lock. * Resolves the done promise when lock is released and no pending ops remain. * * Note: Only resolves if stream is unlocked but NOT closed. If the user closes * the stream, the pump will handle resolution via the stream ending naturally. * * Protection: If polling is already active on this state, the existing interval * is used to avoid creating multiple simultaneous polling operations. */ export declare function pollWritableLock(writable: WritableStream, state: FlushableStreamState): void; /** * Polls a ReadableStream to check if the user has released their lock. * Resolves the done promise when lock is released and no pending ops remain. * * Note: Only resolves if stream is unlocked but NOT closed. If the user closes * the stream, the pump will handle resolution via the stream ending naturally. * * Protection: If polling is already active on this state, the existing interval * is used to avoid creating multiple simultaneous polling operations. */ export declare function pollReadableLock(readable: ReadableStream, state: FlushableStreamState): void; /** * Creates a flushable pipe from a ReadableStream to a WritableStream. * Unlike pipeTo(), this resolves when: * 1. The source stream completes (close/error), OR * 2. The user releases their lock on userStream AND all pending writes are flushed * * @param source - The readable stream to read from (e.g., transform's readable) * @param sink - The writable stream to write to (e.g., server writable) * @param state - The flushable state tracker * @returns Promise that resolves when stream ends (not when done promise resolves) */ export declare function flushablePipe(source: ReadableStream, sink: WritableStream, state: FlushableStreamState): Promise<void>; //# sourceMappingURL=flushable-stream.d.ts.map